Review · SAVANNAH
Amazing Scavenger Hunt: Getting Paranormal in the Peach State
Savannah’s ghost stories become a walking game here, sending you from the Olde Pink House to Colonial Park Cemetery, the Pirates’ House, and several famous squares. You follow clues on your phone rather than a guide, so the pace and mood are yours to control.
I like the freedom to start anytime and pause for other sights. I also like the three player roles and digital photo copies, which give children and adults something to do beyond simply reading about old buildings. The main concern is the technology: one posted rating describes an app failure, and the non-refundable booking gives you little room if the hunt will not load.
Key points to know before you play

- Seven Savannah stops: The route links the Olde Pink House, Wright Square, Colonial Park Cemetery, the Pirates’ House, Andrew Low House Museum, Savannah Theatre, and Madison Square.
- A phone-based private game: Your group plays alone, with maps, riddles, photos, and scores inside the Let’s Roam app.
- Flexible timing: Start any day between 7 AM and 10 PM and finish at your own pace.
- Up to 10 players: Each person can take a role such as Braniac, Photographer, or Mapper.
- Day or night atmosphere: Daylight helps with architecture, while an evening start adds the requested ghost-story mood.
- Good value, with a technical caveat: At $12.31 per person, it costs less than many guided activities, but attraction tickets, food, transport, and a guide are not included.
A ghost hunt built for Savannah’s historic center

This experience uses Savannah as its game board. The route brings together old squares, a cemetery, historic houses, and buildings tied to the city’s ghost lore. You are not sitting through a long talk. You are walking, reading clues, solving riddles, and stopping for assigned photos.
That format matters in Savannah, where simply moving between landmarks can be part of the pleasure. One person may want to examine ironwork and old facades, while another wants the next clue. The game gives both interests a place.
The setting also changes with the clock. From 7 AM to 10 PM, you can choose a daylight outing with clear views of the architecture. A night start lets you use your phone flashlight and gives the cemetery and squares a more eerie feel. The experience presents its stories as true accounts, but the details supplied for the hunt do not spell out every legend, so you should treat it as a playful history-and-ghost walk rather than a full storytelling tour.
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What the $12.31 price really buys you
At $12.31 per person, the value is strongest for a small group that wants an inexpensive activity with structure. You receive access to the self-guided hunt, the Let’s Roam app, maps, riddles, photo challenges, leaderboards, support by phone, email, or chat, and digital copies of your adventure photos.
That is a modest price for about two hours of organized sightseeing. You also avoid the cost of a private guide. Since the activity is private, your group does not have to match its pace to strangers or wait for a large party.
The price does not cover private transport, entrance fees, food, or drinks. The route is intended to be walked, and some stops may be viewed from outside unless you separately pay an attraction fee. Budget for that distinction. This is a street-based game, not a bundle of admissions to Savannah museums and historic houses.
The competition feature adds another layer. You earn points by solving clues and completing photos, and you can compare your score with players around the country. If your group enjoys a little rivalry, that can keep everyone involved. If you prefer a quiet ghost walk, the leaderboard may feel like an unnecessary extra.
Starting at 20 East Broad Street

The hunt begins at 20 E Broad St, Savannah, GA 31401 and ends back at the same meeting point. You receive confirmation and instructions for downloading the app after booking, so do not wait until the group is standing on the sidewalk to deal with the technology.
Charge your phone before leaving. The app handles navigation, riddles, photos, and scoring, so a low battery can affect the whole activity. A power bank is a sensible addition, especially if several people are using the app or taking many photos.
The listed operating hours are 7 AM to 10 PM, Monday through Sunday. Since this is a self-guided private activity, you can choose a start time within that window and set your own walking speed. The stated duration is about two hours, though pauses for photos, food, architecture, or other Savannah sights can change the total outing.
You need moderate physical fitness. Comfortable shoes and clothing suited to the weather are recommended. Check the forecast before you go, since the activity takes place outdoors as you move between stops.
Stop 1: The Olde Pink House

The Olde Pink House opens the route with one of Savannah’s recognizable historic buildings. Its name gives the first stop a visual hook, while the ghost theme encourages you to look at the building as more than a photo backdrop.
Here, expect the game to direct your attention with a clue or photo challenge rather than a guide’s narration. The Photographer role may suit the person who wants to frame the house, while the Braniac can focus on solving the riddle.
The practical advantage is that the stop eases you into the format. You learn how the app works before the route reaches the cemetery and other places with a stronger spooky tone. If you want a detailed account of the building, however, the game may not provide the same depth as a dedicated historic-house visit.
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Stop 2: Wright Square
Wright Square gives the hunt a classic Savannah setting. The tour description points you toward protected squares where spirits are said to roam, and this stop lets you experience the city’s public spaces as part of the supernatural story.
Squares are also useful for a phone game. You have room to gather the group, read the next instruction, and take a challenge photo without being confined to a small interior. The Mapper role can be useful here because the activity includes navigation as well as clues.
Do not expect a private explanation of every feature around the square. The app asks you to interact with the location, and the value comes from combining the walk with the game. You will get more from it if you pause to inspect the surrounding architecture instead of rushing only toward the next score.
Stop 3: Colonial Park Cemetery

Colonial Park Cemetery is likely to be the most atmospheric stop. The route specifically includes burial grounds, and this is where the ghost theme moves from old buildings and public squares to a place directly connected with death and memory.
Daylight gives you a clearer view and may feel more comfortable for children or anyone who prefers a lighter mood. At night, the phone flashlight and the cemetery setting create the strongest spooky effect described for the hunt. Use good judgment with the group, keep the mood respectful, and follow any posted rules.
The game can make a cemetery visit more active by giving each player a task. That said, the app cannot replace a guide who explains the site in detail or answers questions in real time. If your main goal is cemetery history, consider this a brief game stop rather than a full interpretive visit.
Stop 4: The Pirates’ House
The Pirates’ House adds an inn or tavern-style setting to the route. It breaks up the squares and cemetery with a place tied to Savannah’s old stories and gives the hunt another kind of backdrop for its challenges.
This is a good point to notice how the activity balances culture, history, and supernatural material. You are not simply visiting haunted places. You are also moving through recognizable parts of the city and using each location for a different puzzle or photo task.
Attraction fees are not included, so do not assume the game provides entry to every site. The route can still include a location as a visual or exterior stop. Plan your expectations around the included walking game, not a full collection of admissions.
Stop 5: Andrew Low House Museum
The Andrew Low House Museum brings a historic-house setting into the route. Its inclusion gives you a chance to look at Savannah’s residential architecture after the more open spaces and public landmarks.
This stop may appeal to you if you enjoy grand façades and old homes but want a little suspense mixed into the sightseeing. The daytime option is especially useful here, since natural light makes it easier to appreciate architectural details.
Again, the game is not a guided museum visit. Any admission cost is separate, and the information supplied does not promise interior access. Think of the stop as part of a walking route that uses the house and its setting for a challenge.
Stop 6: Historic Savannah Theatre
The Historic Savannah Theatre changes the visual rhythm once more. A theatre brings a public entertainment setting into a route otherwise filled with squares, houses, and burial grounds.
That variety helps the two-hour walk feel less repetitive. Each stop offers a different scene for the group to photograph and a different clue to solve. You can also use the pause to reset if the group has become too focused on points.
The theatre is another reminder that the activity is built around landmarks rather than a continuous supernatural performance. The app guides you, but there is no live actor or guide waiting at each stop. If you want a theatrical ghost show, this is not that format.
Stop 7: Madison Square
Madison Square closes the seven-stop circuit before you return to the starting point. Like Wright Square, it gives the game an open public setting where your group can gather, take photos, and handle the final tasks.
Ending at a square is practical. It avoids finishing inside a timed attraction and leaves you free to continue sightseeing or find food afterward. The exact time depends on your pace, photo stops, and how much attention you give to each clue.
You may find that the final square works best as a chance to compare scores and photos. Since every participant can keep digital copies, the ending is not only about points. Your group also leaves with a record of the outing.
How the app and player roles shape the day
Each player chooses an individual role: Braniac, Photographer, or Mapper. That small design choice helps prevent one person from doing all the work. The Braniac can focus on riddles, the Photographer on challenge images, and the Mapper on direction and route awareness.
The app provides the map, photo challenges, riddles, and leaderboard. You will need a working smartphone and enough battery for the full outing. Support is available by phone, email, or chat, but support is not the same as having a guide beside you when the group gets confused.
The experience is designed for groups of up to 10. That size works well for families, friends, and older children who can share tasks. A larger group would not fit the stated limit, so split groups only if you are comfortable managing separate bookings and scores.
One important warning comes from the low overall score of 3.6 from five posted ratings. A perfect score praised the freedom to walk at a personal pace and see other sights along the way. A one-star account described the hunt as unusable and said customer service could not make it work, requiring a different hunt. Since the booking cannot be refunded or changed for any reason, test the app instructions early and bring a fully charged device.
Who will get the most from this Savannah hunt
I would choose this for a family or friend group that likes puzzles, light competition, and independent sightseeing. It is particularly suited to older families because everyone can take a role, and no minimum age is required.
It also fits people who dislike rigid tour schedules. You can begin at any point during the operating hours and move at your own speed. One strong benefit is the ability to pause for unrelated Savannah sights, something a fixed group tour usually does not allow.
I would be more cautious if you need a polished, guaranteed technical experience or detailed historical interpretation. There is no guide, no included transportation, and no promise of attraction entry. The ghost material may also be less satisfying if you want long stories rather than short prompts and challenges.
Service animals are allowed, and the start is near public transportation. The activity requires moderate physical fitness, so plan for walking and outdoor conditions. Dress for the weather and wear shoes you can use comfortably for about two hours.
Should you book Getting Paranormal in the Peach State?
Book it if you want an affordable, flexible way to connect Savannah’s squares, cemetery, historic houses, theatre, and ghost lore. At $12.31 per person, it gives your group a clear route, shared tasks, and digital photos without requiring a guide or fixed departure time.
Skip it if your priority is expert storytelling, guaranteed app performance, or included entry to historic attractions. The technology issue and strict no-refund policy deserve serious attention. For the right group, this is a playful walking game with a spooky Savannah backdrop. It is not a substitute for a traditional guided history tour.
FAQ
How long does the Savannah Ghost Adventure Hunt take?
The activity lasts approximately two hours, though your group can move at its own pace and pause along the route.
How much does the hunt cost?
The listed price is $12.31 per person.
How many people can play together?
Up to 10 people can participate in one group.
Is this a guided tour?
No. It is a self-guided private activity, and no tour guide is included.
Where does the activity start and finish?
It starts at 20 E Broad St, Savannah, Georgia 31401, and ends back at the meeting point.
When can I start?
You can start any day from 7 AM to 10 PM.
What does the Let’s Roam app provide?
The app provides maps, photo challenges, riddles, and leaderboards for the hunt.
Are attraction tickets included?
No. Attraction fees, private transport, food, and drinks are not included.
Can I cancel or change my booking?
No. The activity is non-refundable and cannot be changed for any reason.
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