Review · RENNES
Discover Rennes while escaping the zombies! Escape room
Rennes becomes your game board in this two-hour urban escape game, where a smartphone guides you through the city as virtual zombies close in. You solve puzzles, complete missions, and make choices that send your group in different directions.
I like the mix of walking and problem-solving, especially since the route brings you to points of interest and less obvious corners instead of keeping you inside a room. I also like the private format: up to six people can play together, so you set the pace and do not share the game with strangers.
The main caution is that some clues may take real work to spot, and the final part can feel long if your group gets stuck. If your main goal is a classic Rennes sightseeing tour, a different scenario, such as the Alchemist game, may show the city more directly.
Key points at a glance

- Start and finish at Place de la Mairie: The game begins and ends at Rennes City Hall square.
- A virtual zombie story: Your phone leads you through a fictional outbreak rather than a physical escape-room set.
- Choices change the route: Your decisions affect where the game takes you and how the story develops.
- Up to six people per private team: You play only with your own group.
- Two hours and about $17: The price is modest for an activity that combines a city walk with puzzles.
- Some clues are tricky: You may need patience when the answer depends on details around you.
Rennes becomes the escape room
The clever idea here is simple: instead of locking you in a room, the game sends you into Rennes. Place de la Mairie is your starting point, and your smartphone acts as guide, narrator, puzzle book, and route map.
The story gives an ordinary city walk a playful reason. You are not simply moving from one sight to another. You are trying to escape a Rennes filled with virtual zombies, while the application sends you toward different points of interest.
That setup works best for people who like a little pressure with their sightseeing. You still see the city around you, but your attention shifts toward clues, instructions, and decisions. A familiar square can become part of a mission. A street corner can matter because the app tells you to look more closely.
I would think of this as a self-guided city adventure with escape-game rules. There is no guide leading the group from one stop to the next. Your team reads the instructions, discusses the options, and decides what to do.
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Starting at Place de la Mairie

The meeting point is Place de la Mairie, a central and easy-to-recognize location in Rennes. It also makes a sensible opening scene for the story. You begin in a major public square, then let the application pull you away from the obvious route.
Because the activity starts and ends at the same place, you do not need to arrange a second meeting point or plan a long return trip. That is useful if you are fitting the game around lunch, another city visit, or an evening plan.
The supplied details do not name the precise streets or stops. That is part of the game, but it also means you should not book this expecting a fixed sightseeing list. The route depends on your answers and choices. Two groups may not experience the same sequence.
At the beginning, give your team a moment to get organized. Make sure everyone can hear the person reading the phone and that the group agrees on who will track clues, who will read instructions, and who will watch the route. Small jobs like these can help prevent confusion later.
Following the smartphone through Rennes

The application leads you from one point of interest to another. At each stage, you may need to answer a puzzle, find a clue in the surroundings, or carry out a mission.
This format rewards alertness. You are not only solving a riddle on a screen. You may need to connect the digital instruction with something visible in the city. That can make the walk feel more active than a normal audio guide, but it can also slow you down.
I like that the route encourages you to look up from the phone. The best moments should come when the application points you toward a detail you might otherwise pass without noticing. The city provides the setting, while the game gives you a reason to pay attention.
Still, keep your expectations in check. This is not a guided tour with a steady flow of historical facts. The main aim is play. You will discover parts of Rennes along the way, but the clues and zombie story take priority over a detailed explanation of architecture or local history.
For a first visit, I would use this game as one part of a day in Rennes rather than as your only introduction. You can play, get a feel for the central area, then spend separate time looking at the places that caught your attention.
Puzzles that use the city around you

The puzzles are the heart of the experience. You may need to spot something nearby, interpret an instruction, or choose between possible actions. The game also includes missions designed to keep the group moving instead of stopping at every point for a long explanation.
The challenges are not all effortless. Some clues can be difficult when the answer depends on finding details around you. That is good news if your group likes a proper challenge. It is less good if you want a light walk with quick, simple questions.
I would advise against rushing through the first puzzles. Read each instruction carefully and look at the surroundings before guessing. If one person holds the phone while everyone else searches, the group may miss useful information. Share the screen and talk through the options.
The funny missions help balance the harder clues. The game is not only about cracking codes or identifying facts. Some tasks are meant to make the group laugh and work together. That gives the activity a social edge that a standard self-guided walk may lack.
The experience is likely to work best with people who enjoy different roles. One person may be fast at spotting patterns, another may notice physical clues, and someone else may make sensible choices under time pressure. A mixed group can be an advantage.
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Choices that change your story

Your decisions are not just decoration. The game is built so that your choices send you in different directions and shape your fate in the city.
That makes the experience more personal than a route where every group follows the same script. You have a reason to discuss the options instead of letting one person click through the application. If your group likes making decisions together, this feature adds energy.
It also creates a small tradeoff. You cannot assume that the route will show you every location or follow the most direct path. The game is designed around choices, so the route may feel less predictable.
I would treat that uncertainty as part of the fun, not as a flaw, unless you are booking mainly to tick off specific sights. If you want exact landmarks in a fixed order, choose a conventional walking tour. If you want a city walk with consequences and surprises, the changing route is a strong point.
The choices also give the game replay value in theory, since a different decision could lead to another direction. The supplied details do not promise a full second route, so I would not book it solely for repeat play. Think of the choices as a way to keep your first run active.
Why the private group format matters

This is a private activity for your group, with up to six people. That is a useful size. Six gives you enough minds for the puzzles without creating a large crowd around the phone.
The private setup also removes one common problem with group activities: waiting for strangers to agree. You can move when your own team is ready, pause when a clue needs discussion, and decide how seriously to take the missions.
That freedom comes with a responsibility. Nobody else will solve a difficult clue for you, and there is no guide stepping in when the group loses momentum. If your team has very different ideas about how to play, agree at the start that everyone gets a voice.
Families and friend groups are the clearest match. The activity can also suit couples or small groups who want to walk around Rennes without signing up for a formal guided visit. Most people can participate, and service animals are allowed.
The game requires only a smartphone, according to the supplied details. You should still arrive with the phone ready for use and make sure the group knows who is handling it. Since the phone provides the directions and challenges, a dead battery or poor teamwork would make the experience harder.
Two hours of walking and play

The stated duration is about 120 minutes. That is long enough to feel like a proper activity rather than a quick novelty, but short enough to fit into a day of sightseeing.
Two hours can pass quickly when a group is solving clues. It can also feel lengthy when you are stuck or when the team moves slowly between points. One piece of feedback found the ending a little long, even though the challenges remained enjoyable. I would keep your schedule flexible after the game rather than booking a tight reservation immediately afterward.
The walk is not described with a total distance, so I would not assume it is an easy stroll or a strenuous hike. The route takes you between city points, and the pace depends partly on your decisions and how quickly you solve the tasks.
Wear something you can walk in comfortably. That is basic advice, but it matters more here than in a seated escape room. You will be looking around, moving between locations, and stopping to discuss clues.
The listed hours cover every day from noon to 11:30 p.m. The format could suit a daytime visit or a later start, though the exact booking time should be checked when you reserve. A late game may give the zombie theme a different mood, while a daytime start makes it easier to see details around the city.
What the $17 price delivers

At about $17, this is a reasonably priced way to add structure to a Rennes walk. You are paying for a two-hour private activity that combines an application, a story, puzzles, missions, and a changing route.
The value depends on what you want from the city. If you want a guide to explain Rennes in depth, the price does not buy that kind of service. The game is not built around long commentary or a fixed list of historic facts.
If you enjoy escape games, the cost compares well with a traditional indoor game, especially since you also get time outside in the city. If you are already planning to walk around central Rennes, the activity gives that walk a clear purpose and a shared challenge.
The private format improves the value for a small group. Six people can share one booking, so the per-person cost may feel fairer when the group is full. A solo visitor would not get the same social benefit, and the game clearly makes more sense with companions.
One useful comparison is the other Rennes scenario mentioned in the feedback, the Alchemist game. That option may be a better pick if your priority is seeing Rennes through a more direct city-focused story. This zombie version is the better match if you want choices, missions, and playful tension.
Who should book this Rennes game
I would recommend it most to:
- Friends who enjoy puzzles and jokes
- Families looking for an active city activity
- Small groups who want a private experience
- Repeat visitors who want to see Rennes in a different way
- People who prefer self-guided plans to fixed tours
- Escape-game fans who like the idea of using real streets as the setting
I would be more careful about recommending it to someone who wants a calm, information-heavy introduction to Rennes. The game asks you to focus on tasks, and the zombie story may distract from the city itself.
It may also frustrate a group that dislikes phone-based activities. Your smartphone is essential to the format, not an occasional aid. If everyone wants to put their phones away for two hours, choose another kind of tour.
Practical details before you reserve
The meeting point is Place de la Mairie in Rennes, and the activity returns there at the end. Public transportation is nearby, which makes the central start convenient.
You receive confirmation at the time of booking. The activity is listed as available daily during the stated operating period, from June 28, 2020 through June 17, 2026, with hours shown from 12:00 a.m. to 11:30 p.m. Check the exact start time you select, since the broad opening window does not mean every moment is equally convenient.
Most people can take part, and service animals are allowed. No special guide or named host is provided in the details, so expect the application to lead the experience rather than a person meeting you in the square.
Cancellation is free if you cancel at least 24 hours before the start time. Inside that window, the payment is not refunded, and changes are not accepted. The cut-off follows local Rennes time, so make any adjustments early.
Should you book the zombie escape game?
Book it if you want a playful way to walk around Rennes, especially with family or friends. The private format, modest price, changing route, and funny missions make it more than a simple phone quiz.
Choose another activity if your main goal is a detailed guided tour or a carefully planned list of Rennes sights. The puzzles can be tricky, the final stretch may feel long if you lose momentum, and the phone remains central throughout.
For most groups, the decision comes down to one question: do you want to study Rennes, or do you want to play your way through it? If the second answer sounds right, this zombie escape game offers a good two-hour change of pace, with enough walking and teamwork to make the city feel like part of the game.
FAQ
Where does the Rennes zombie escape game start?
It starts at Place de la Mairie, Pl. de la Mairie, 35000 Rennes, France.
Where does the activity end?
The game ends back at the starting meeting point, Place de la Mairie.
How long does the escape game last?
The experience lasts approximately 120 minutes, or two hours.
What is the price?
The listed price is about $17.
How many people can join one team?
A private team can include up to six people.
Do I need a guide?
The activity is guided by a smartphone application. No guide name or in-person guide is provided in the supplied details.
What do I need to take part?
You need a smartphone to follow the application, receive instructions, solve puzzles, and make choices during the game.
Is this a traditional indoor escape room?
No. It is an urban escape game that takes place while you walk around Rennes and visit different points of interest.
Is the activity available every day?
The listed opening hours run Monday through Sunday, from 12:00 a.m. to 11:30 p.m., during the stated operating period.
Can I cancel for a full refund?
Yes. You can receive a full refund if you cancel at least 24 hours before the experience starts. Cancellations within 24 hours are not refunded.
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