Review · MADRID
Madrid: Retro Escape Room “HEX Game”
The big idea here is wonderfully simple: an old arcade becomes the stage for a battle with artificial intelligence. You and up to five companions have 60 minutes to find clues, solve the games of HEX, and get out before the future of humanity takes a bad turn.
I like the private format, since you play only with your own group, and I like the active Game Master support. You are not abandoned with a pile of puzzles. The room is monitored, and hints can arrive when your team hits a wall. The main drawback is that this is a game, not a sightseeing tour, so you need to communicate and take part.
I also like that no athletic skill is needed. The challenge is observation, logic, and teamwork. Still, English or Spanish is required, and anyone who dislikes puzzles, group discussion, or a ticking clock may find the hour more stressful than fun.
Key points about Madrid’s HEX escape room

- Retro arcade setting: Enter an old-school arcade built around a science-fiction story involving artificial intelligence.
- Private groups of 2 to 6: You play with your own party rather than being matched with strangers.
- A full 60 minutes of puzzles: Your goal is to find clues, solve the games, and leave the room before time runs out.
- Game Master help: The staff monitors your progress and can assist if your group gets stuck.
- Easy on the body: No climbing or special physical ability is needed, though the activity does require active participation.
- Practical setup: Lockers and a bathroom are available, and you can take group photos after the game.
Entering the old arcade on Calle de Covarrubias

The experience begins at Calle de Covarrubias, 22, inside a building on the second floor, left door, marked 2º IZQ. This is not a street-front attraction with a large reception desk, so read the meeting instructions carefully before you arrive.
You should press the intercom at your exact starting time, not early and not late. That small detail matters. An escape room runs on timed sessions, and arriving at the wrong moment can create confusion for both your group and the staff.
The starting point is in Madrid’s Community of Madrid, but the supplied information does not give a meeting-point transfer service. Plan to make your own way to the address. Keep your booking details handy so you can identify the correct door and avoid wandering around the building.
Once inside, the Game Master welcomes you and explains how the experience works. This opening is more than a quick safety speech. It gives your group the basic story, sets the mood, and prepares you for the rules of the room.
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A 15-minute briefing before the clock starts

The stated game time is 60 minutes, while the schedule also allows about 15 minutes for the safety briefing and introduction. I would therefore keep roughly 75 minutes free from the moment you arrive, with a little extra time around it for finding the building.
The staff explains the premise: you are entering an arcade tied to a dangerous artificial intelligence. Your group must play the games, spot clues, and work out the sequence of solutions that leads to the exit. The exact puzzle answers are not revealed in advance, naturally, but you should understand the objective before the timer begins.
This is also the moment to ask about anything unclear in English or Spanish. The Game Masters work in both languages, and you need one of those languages to follow the instructions and the game itself.
The room is designed for communication. That means you should not let one person take over every puzzle. One member of your group may notice a visual clue, another may spot a pattern, and another may connect the two. A family or friend group usually gets more from the hour when everyone has a job, even if the job is simply keeping track of objects and ideas.
Sixty minutes to save humanity

The main game lasts one hour. The goal is to solve the puzzles and exit the room before time is up. The story gives the activity more purpose than a collection of unrelated brain teasers, since every discovery feeds into the larger question of whether humanity can be saved from the artificial intelligence.
The arcade setting is the key attraction. Instead of placing you in a generic locked room, HEX uses games and retro styling as part of the challenge. You are asked to think through the setting, not just search a bare room for combination locks.
Expect an experience based on observation, interplay, and communication. You may need to compare what different people have seen, test ideas, and decide which clue matters first. The provider does not require physical strength, climbing, or special fitness. The work is mental, and the pressure comes from the clock.
That makes the experience a good fit for mixed-age groups, as long as everyone can understand the language and wants to participate. Children under 14 must be accompanied by an adult, and the activity is not suitable for children under 6. The supplied information does not give a recommended age range beyond those rules, so parents should judge their own children’s comfort with timed puzzles and a game environment.
Game Master help when your group stalls

A strong point of this escape room is real-time monitoring. The Game Master watches the session and can give help if your group gets stuck. That keeps one difficult puzzle from swallowing the entire hour.
This support does not remove the challenge. You still need to make the connections and act on the clues, but you are less likely to spend 20 minutes repeating the same failed idea. For first-time escape-room players, that is useful. You can enjoy the puzzle without feeling that one missed detail has ruined the whole session.
A Spanish-language review describes the room as very entertaining and well arranged, with the Game Master paying close attention so the group did not become blocked. That matches the most useful feature of the format: the staff is not simply handing you a room and walking away. The game is actively watched.
Still, you should expect to ask for help as a group rather than wait passively. The activity works best when you talk through your ideas, share what you have found, and accept that a hint is part of keeping the game moving, not a sign of failure.
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Why the private format is worth considering
The price is about $40 per person. At first glance, that is not a bargain for a one-hour activity, especially when you compare it with a free walk through Madrid’s streets or a low-cost museum visit.
The value is easier to see if you are booking a private group activity. Your party has the whole game to itself, with no strangers joining halfway through or solving clues before you can try. For a family of five, a couple, or a small group of friends, the private format gives you a shared challenge that is more personal than a standard attraction.
You are also paying for staff attention, a prepared setting, a story, timed puzzles, monitoring, and post-game photos. The Game Master’s help matters because it protects your limited hour from becoming an exercise in frustration.
The value depends heavily on your group. If everyone enjoys problem-solving and talking through ideas, $40 can be a fair price for a focused indoor activity. If one person dislikes escape rooms or refuses to participate, the experience becomes less satisfying for the whole party. This is not a passive show where you can sit back and watch.
What you can and cannot bring inside
The room has free lockers for belongings and a bathroom is available. You should use the locker for phones and other items because cellphones are not allowed during the game.
Cameras, video recording, food, drinks, alcohol, drugs, weapons, and sharp objects are also prohibited. Climbing is not allowed. These rules protect the puzzle setup and keep the activity focused, so pack light and leave unnecessary items behind.
There is one pleasant exception after the game: you can take photos with your group to remember the experience. The photo comes after the challenge, not during it, so do not plan to document each clue as you go.
Pets are not allowed. If you are combining HEX with a full day in Madrid, check your belongings before arriving and avoid carrying items that cannot be stored in the provided lockers.
Who should book HEX?
I would consider this a good choice for:
- Families with children old enough to follow the game, with an adult required for anyone under 14
- Friends who enjoy logic puzzles and shared challenges
- Couples looking for an indoor activity that requires cooperation
- Visitors who want a break from museums, monuments, and outdoor walking
- First-time escape-room players who appreciate access to Game Master hints
- Small groups of 2 to 6 people who prefer a private session
I would think twice if your group prefers quiet individual activities. The game depends on communication and interaction, and everyone needs to willingly take part. A person who refuses to search, discuss, or try solutions can slow the whole team.
Language also matters. The Game Master and game are available in English and Spanish, but you need enough ability in one of those languages to understand the instructions and clues.
The hour is indoors, which helps on a hot, rainy, or otherwise unpleasant Madrid day. The supplied information does not describe accessibility features, so contact the provider directly if you have mobility or other access needs before booking.
Timing, cancellation, and planning advice
The activity lasts one hour for the main game, with a 15-minute introduction and safety briefing included in the schedule. Check the available starting times when you book, and arrive at the exact appointment time so you can use the intercom correctly.
You can cancel up to 24 hours before the activity for a full refund. The reserve-now, pay-later option also gives you some flexibility if your Madrid plans are still shifting. Even so, book a time that your entire group can make. A private escape room depends on the full team arriving ready to play.
Because the end point is the same building on Calle de Covarrubias, you do not need to arrange a separate return transfer. The activity simply finishes back at the meeting point after the game and the group photos.
My call: book it if your group likes to play
Book HEX if you want a private, indoor activity where the main attraction is teamwork rather than sightseeing. The retro arcade theme, artificial-intelligence story, staff monitoring, and 2-to-6-person format give it a clear identity. The favorable feedback points especially to the fun setting and the Game Master’s attention when groups get stuck.
I would not book it just because you have an hour to fill. You need to speak English or Spanish, follow clues, share ideas, and accept the pressure of a 60-minute clock. For a willing family or friend group, the $40 price can buy a lively shared memory. For a group split between enthusiastic players and reluctant passengers, choose something less interactive.
FAQ
Where is the HEX escape room located?
The meeting point is at Calle de Covarrubias, 22, in Madrid’s Community of Madrid.
Which door should I use?
The meeting point is inside the building on the second floor, left door, marked 2º IZQ.
When should I use the intercom?
Call the intercom at the exact starting time. The instructions specifically say not to call before or after that time.
How long does the activity take?
The main game lasts 60 minutes. The schedule also includes a 15-minute safety briefing and introduction, so allow about 75 minutes overall.
How many people can play?
The private game accepts groups of 2 to 6 players.
Can children participate?
Children under 14 must be accompanied by an adult. The activity is not suitable for children under 6.
What languages are available?
The Game Masters and game are available in English and Spanish. You need English or Spanish to understand the game and instructions.
Will we play with other groups?
No. Each session is private, so you play only with your own group.
Is physical fitness required?
No special physical ability is required. The activity focuses on intelligence, observation, communication, and interaction, and climbing is not allowed.
Can I cancel for a refund?
You can cancel up to 24 hours in advance for a full refund. A reserve-now, pay-later option is also available.
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