Review · AUSTRALIA
Virtual Reality Escape Room
The most striking part of this free-roam VR escape room is the feeling of walking through a huge Egyptian pyramid without sitting in front of a screen. You and either one or three companions follow a 1920s expedition into the Pyramid of Nebka, where the goal is to work out what happened and find your way out.
I like two things right away: the cable-free headsets let you move around naturally, and the Ubisoft setting gives the game a polished Assassin’s Creed connection. I also like that staff such as Malou, also referred to as Malush in customer comments, take time to explain the equipment to first-time players. The main drawback is the fixed, non-refundable booking, so choose your time carefully.
Key points to know before booking

- Ubisoft’s Egyptian setting: Escape the Lost Pyramid is based on Assassin’s Creed Origins and follows a 1920s exploration story.
- Free-roam movement: You walk through the virtual setting rather than remaining seated or attached to a cable.
- Best with two or four players: The format is designed for a small private group, which keeps communication simple.
- About 45 minutes: The session is long enough to feel like a proper activity without taking over your day.
- Good for mixed experience levels: First-time players can take part, and staff provide help with the headset and controls.
- A practical rainy-day plan: The venue is inside Westfield Chatswood, making this useful at any time of day or in poor weather.
Walking into the Pyramid of Nebka

This is not a tour of an Egyptian monument. It is a team game built around exploration, observation, and shared problem-solving. The story places you in the footsteps of 1920s explorers investigating the Pyramid of Nebka, with the mystery of the lost expedition guiding the session.
Once the VR equipment is in place, the real world gives way to the game setting. The large virtual scale is the key attraction. A room in Chatswood can become a pyramid chamber, a passage, or a much larger open space, giving you the sensation of moving through an ancient site instead of looking at one through a television.
The game was developed by Ubisoft, the company behind Assassin’s Creed. That connection matters because Escape the Lost Pyramid uses the visual world of Assassin’s Creed Origins rather than a plain, generic puzzle room. If you enjoy that series, the setting should feel familiar. If you do not know the games, you can still follow the basic mission without prior knowledge.
Your group must cooperate. One person may notice a clue while another understands how it fits into the puzzle. Communication matters more than gaming skill, and that makes the activity a useful choice for families, couples, and friends who want something they can tackle together.
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Why free-roam VR changes the game

Traditional escape rooms use physical rooms, locks, boxes, and objects. Here, the room around you is only the play area. The headset creates the pyramid, and the system tracks where you move within the designated space.
That cable-free setup removes one of the common annoyances of older VR: watching your feet and trying not to catch a cord. You can walk around the virtual environment, look in different directions, and work beside your companions. This is a small technical detail with a big effect on how natural the activity feels.
You still need to pay attention to your surroundings and follow staff instructions. The virtual world may look wide open, but the actual venue has clear boundaries. The free-roam feature is there to make the puzzles more active, not to turn the session into a race.
I particularly like this format for people who have tried seated VR and found it passive. In this game, movement is part of the experience. You are not simply watching an Egyptian setting appear around you. You are using your position, your view, and your group’s observations to make progress.
A 45-minute plan from arrival to escape
The meeting point is VR Kingdom at Westfield Chatswood, on level 6 at shop 610, 1 Anderson Street, Chatswood. The venue is near public transportation, and being inside the shopping center gives you an easy place to meet before the session.
Allow time to arrive before your booked start. The exact amount of preparation time is not stated, but you will need staff assistance to put on and understand the headset. First-time players should not expect to walk in at the last second and begin instantly.
The session itself lasts about 45 minutes for this activity. VR Kingdom also offers other games that run from 15 to 60 minutes, but the Pyramid of Nebka session is described as approximately 45 minutes. That makes it easy to fit around a meal, shopping, or another Sydney plan.
At the beginning, staff explain how to use the equipment and how to move safely in the play area. This introduction is especially useful if you have never used VR. Several comments specifically praise the patient assistance given to beginners, including help from Malou or Malush.
Then the story begins. Your group explores the pyramid, looks for clues, and works through the escape-room challenges. The game is not simply a sequence of isolated riddles. Its appeal comes from combining movement, visual detail, and group discussion.
At the end, the activity returns you to the same meeting point. You do not need to arrange a second pickup or find your way to another part of Sydney.
Who will enjoy this most

This activity is designed for groups of two or four. That is an important detail. With only two people, each player has a clear role and must communicate well. With four, you gain more eyes for spotting clues, but you also need to speak clearly so the group does not split into competing ideas.
Families are a strong match. VR Kingdom offers escape rooms for ages seven and up, and other available titles include games aimed at different moods and age groups. The Pyramid of Nebka is a better fit for people who enjoy exploration and puzzles than for anyone looking only for a fast shooting game.
Mixed-age groups can also work well here. A child may be quick with the controls, while an adult may be better at noticing patterns or following the story. You do not need everyone to be equally familiar with gaming. Staff can help new players get started, and the activity rewards teamwork rather than individual high scores.
The private format is another plus. Only your own group takes part, so you do not have to share the session with strangers. That makes it easier for a family with different confidence levels, or for friends who want to laugh at their mistakes without an audience.
The activity also suits a birthday outing or a casual evening plan. One family used VR Kingdom for an 11th birthday party and found a different title, Jungle Quest, suitable for that age group. This does not mean every game suits every child, but it shows how the venue can work for family celebrations.
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The learning curve for first-time players

You do not need to arrive as a gamer. The equipment may look technical, but staff explain how to use it, and the design is built for group play. The most useful attitude is to give yourself a few minutes to get comfortable with the headset and controls.
If you wear glasses, normal-sized frames can fit inside the headset, according to practical customer feedback. You may need to adjust the fit yourself. Bring your glasses if you need them to see clearly, but expect to make a small adjustment before the game starts.
Motion sickness is a personal concern with VR. One person who worried about dizziness found the session comfortable, but that is not a promise for everyone. If you know that moving virtual images make you uncomfortable, keep the possibility in mind before booking.
The game may feel strange for the first few minutes. That is normal with any new interface. Once you understand how to move and interact, the group can focus on the pyramid rather than the technology.
Staff support is one of the strongest practical features here. Malou, or Malush as the name appears in some feedback, is specifically praised for explaining how to use the VR system. That help can make the difference between feeling lost and getting on with the puzzles.
How challenging is the escape room?

The exact puzzle sequence is not provided, and it is better not to spoil the game’s discoveries. The general design is challenging enough to require cooperation while remaining achievable for a mixed group.
That balance is important. A puzzle game that is too easy becomes a short novelty. One that is too hard can leave a family standing around while one experienced player takes over. This activity is meant to be shared, so talk through what you see and make sure everyone has a chance to contribute.
The virtual setting may also make the puzzles feel less obvious than a physical escape room. You could be looking in the right place but miss a small detail, or understand the clue only after another player explains what they noticed. That is part of the fun, but it can also create frustration if your group does not communicate.
If you want a quiet, individual activity, choose something else. This is built around calling out discoveries, comparing ideas, and moving as a team. The private format helps because you can take your time discussing a clue without worrying about another group.
What the $35.14 price gets you

At $35.14 per person, the value depends on how much your group enjoys active entertainment. You are paying for about 45 minutes of private, multiplayer play, specialist equipment, staff instruction, and a developed Ubisoft game world.
That is not the same calculation as paying for a museum entry that lasts several hours. This is a compact activity with a clear beginning and end. I would judge the price against other indoor entertainment in Sydney, not against a full-day attraction.
The private group setup adds value. You are not buying a seat in a public show. You and your companions get the entire session to yourselves, which is useful for families and small groups who want to play at their own pace.
The price is easier to justify if you are likely to return for another title. VR Kingdom has a broad menu of games, including Beyond Medusa’s Gate, Huxley I, House of Fear, Sanctum, Jungle Quest, Christmas, Mission Sigma, Alice, Cyberpunk, Dagger of Time, Chernobyl, Signal Lost, and Survival. Session lengths vary from 15 to 60 minutes.
That choice can also be a drawback. If you are booking a specific Egyptian adventure, make sure you select Escape the Lost Pyramid rather than another game. The venue offers many different experiences, and their themes and durations are not identical.
Chatswood location and practical planning

The activity begins and ends at VR Kingdom on level 6 of Westfield Chatswood, shop 610 at 1 Anderson Street. Its indoor location makes it a useful choice when Sydney weather turns wet, hot, or simply uncooperative.
You can combine it with other plans at Westfield Chatswood, but do not treat the 45-minute game as your entire visit. You will need time to reach the venue, get organized, and receive the equipment briefing. If your group is new to VR, arriving early is sensible.
The experience is listed as suitable for most people, and service animals are allowed. The venue is near public transportation. No special physical requirements are given, so contact the provider before booking if someone in your group has a concern that is not covered by the basic details.
Booking is confirmed at the time of purchase. The activity is non-refundable and cannot be changed for any reason, so check the date, group size, and game title before paying. This matters more here than with a casual walk-in attraction because the booking is tied to a private session.
Is Escape the Lost Pyramid worth booking?
I would book this for a family, couple, or small group that wants a social indoor activity with more movement than a standard screen game. The strongest reasons are the cable-free play, the polished Egyptian setting, the private two-or-four-person format, and the patient help available to beginners.
I would think twice if you dislike headsets, feel unwell with virtual movement, or want a long sightseeing experience rather than a 45-minute game. The price is fair for private VR entertainment, but it is not a bargain if your group is unlikely to enjoy puzzles or teamwork.
For most first-timers, this is a sensible introduction to free-roam VR. Choose your booking carefully, arrive at Westfield Chatswood with a little time to spare, and let the group’s best observer, not necessarily its best gamer, lead the search for the way out.
FAQ
Where is the Virtual Reality Escape Room held?
It is held at VR Kingdom, Westfield Chatswood, level 6, shop 610, 1 Anderson Street, Chatswood NSW 2067, Australia.
How long does the experience last?
The Virtual Reality Escape Room lasts approximately 45 minutes. Other VR Kingdom games may run from 15 to 60 minutes.
How much does it cost?
The listed price is $35.14 per person.
How many people can take part?
The experience is designed for a group of two or four players.
Is this a private activity?
Yes. Only your own group takes part in the activity.
What game is included in this experience?
The featured game is Escape the Lost Pyramid, set in the world of Assassin’s Creed Origins.
Do I need previous VR or gaming experience?
No previous VR experience is stated as a requirement. Staff explain how to use the equipment, and first-time players can ask for help.
Can children take part?
VR Kingdom offers VR escape rooms for ages seven and up. The specific suitability of a particular game can vary, so check the selected title when booking.
Can I wear glasses?
Normal-sized glasses can fit inside the VR headset, though you may need to adjust the fit yourself.
Is the activity refundable or changeable?
No. The experience is non-refundable and cannot be changed for any reason after booking.
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