Review · EDINBURGH

Ghosts of Edinburgh: Bloody Past Exploration Game and Tour

4.0 · 25 reviews 1 hour (approx.) From $7 Operated by Questo · Bookable on Viator
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Edinburgh’s dark past makes a fine setting for a puzzle walk. This self-guided ghost game leads you from The Mound through the Old Town, past execution grounds, ancient churches, castle walls, and the narrow approaches to Mary King’s Close. You solve clues on your phone, then receive the next part of the story and route.

I like the freedom to start at any hour and stop for a meal or coffee without losing your place. I also like the price, about $7.21 per person, which is far less than a standard guided walk. The catch is the app: some clues can be hard to decipher, and a poor connection or slow loading can spoil the mood.

Key points at a glance

Ghosts of Edinburgh: Bloody Past Exploration Game and Tour - Key points at a glance

  • Walk from The Mound to the Old Town: The route links central Edinburgh sights with stories of ghosts, crime, religion, and punishment.
  • Play on your own schedule: Start and finish when you want, and pause during the game.
  • No guide or attraction ticket required: You can play from public areas without entering Edinburgh Castle or other paid sites.
  • Works offline: Downloading or opening the game properly before you set out is wise, since you do not need an internet connection during play.
  • Best for small private groups: Only your group participates, and larger groups can make multiple bookings.
  • A low-cost evening activity: The spooky theme works particularly well after dark, though you should be comfortable navigating Edinburgh on foot.

A ghost walk with a puzzle-solving twist

This is not a traditional tour with a guide leading the way. It is a location-based game played through the Questo app. At each stop, you look around for a detail that answers a challenge. The correct answer moves you to the next section and reveals more of the story.

That format changes the pace. You are not simply listening while someone talks. You are checking signs, statues, buildings, and public spaces, then deciding what matters. I find that this can make familiar sights more memorable, especially if you are exploring with teenagers or friends who enjoy puzzles.

The route takes about one hour, though your actual time can vary. A group that gets stuck on a clue may need longer. A group that moves quickly may finish sooner. Since you can pause the game, you can also stop for food, photos, or a look inside a church without feeling that a guide is waiting.

The experience is offered in English and is private to your group. There is no physical guide, so you need to be happy with instructions on a phone rather than a person who can immediately explain a confusing clue.

More City Exploration Games in the UK

Starting on The Mound

Ghosts of Edinburgh: Bloody Past Exploration Game and Tour - Starting on The Mound

The game begins on The Mound, the broad slope connecting Edinburgh’s New Town and Old Town. It is not a natural hill. The slope was formed from roughly 1,501,000 cartloads of earth dug out during construction of the New Town and dumped into the former Nor Loch.

That is a good opening for this route because it puts Edinburgh’s strange mixture of engineering and old legend right under your feet. You begin by looking around for the answer to the first challenge, rather than simply receiving a history lecture.

The Mound is central and easy to reach by public transport. It also gives you a useful first look at Edinburgh’s split personality: planned Georgian streets below and the medieval Old Town rising ahead. Take a moment to get your bearings before starting the timer or first puzzle.

Edinburgh Castle without paying the entrance fee

Ghosts of Edinburgh: Bloody Past Exploration Game and Tour - Edinburgh Castle without paying the entrance fee

The route then takes you toward Edinburgh Castle, the fortress that dominates the city from Castle Rock. Archaeologists have found evidence of people living on the rock as far back as the Iron Age, although the earliest settlement is not fully understood.

The castle is an obvious stop for a ghost-themed walk. Its height, thick walls, and long military history give the surrounding streets a suitably grim mood. You should expect to look for information from outside the attraction rather than tour the interiors.

This point needs careful planning. One player complained that the game seemed to require entry into the castle, which would mean paying an additional admission fee. The provider states that paid attractions are not required and that the game can be played without entering them. I would still read the instructions closely before setting out and make sure the app is using the correct public meeting point.

That distinction matters. The $7.21 price is attractive partly because it does not include admission to Edinburgh Castle. If you want to visit the castle itself, treat that as a separate outing with its own ticket and time allowance.

St Giles’ Cathedral and the religious side of the city

Ghosts of Edinburgh: Bloody Past Exploration Game and Tour - St Giles’ Cathedral and the religious side of the city

St Giles’ Cathedral brings the route to one of Edinburgh’s most important religious buildings. Its origins reach back to about 1130, when a parish church served the city during the reign of King David I. It was dedicated to St Giles, the patron saint of lepers and later the patron saint of Edinburgh.

The stop adds a different kind of darkness to the game. Edinburgh’s past was not shaped only by soldiers and criminals. Religious authority, illness, public fear, and strict social rules all played a part.

You will again search the area for a clue before continuing. That makes the church square part of the game rather than a quick photo stop. If you want to inspect the cathedral properly, allow extra time outside the one-hour estimate or pause the game while you look around.

Mary King’s Close and the city below street level

Ghosts of Edinburgh: Bloody Past Exploration Game and Tour - Mary King’s Close and the city below street level

Mary King’s Close is one of the route’s most atmospheric names. This historic close lies beneath buildings on the Royal Mile and takes its name from Mary King, a merchant burgess who lived there in the seventeenth century.

The important practical point is that the game takes you to the location and tells its story, but it does not include a guided underground visit. The attraction beneath the Royal Mile is a separate experience. Do not assume that solving the clue gives you admission.

This stop is a good example of the game’s value. You may know the Royal Mile as a busy street lined with shops and historic buildings. The puzzle encourages you to think about the cramped closes and buried spaces beneath it. The supernatural theme works best when it is tied to a real place with a name, a location, and a human story.

Greyfriars Bobby and the edge of Greyfriars Kirkyard

Ghosts of Edinburgh: Bloody Past Exploration Game and Tour - Greyfriars Bobby and the edge of Greyfriars Kirkyard

Near the south entrance to Greyfriars Kirkyard, you find the fountain and life-size statue of Greyfriars Bobby. The statue was created by William Brodie and unveiled in 1873. Baroness Burdett-Coutts paid for it.

Bobby is remembered as a loyal dog, so this part of the walk is less bloody than some of the other stops. That change of tone is welcome. A ghost walk made up only of murders and executions can become predictable. The statue gives the route a more tender piece of Edinburgh folklore.

The kirkyard itself adds the right atmosphere, but the game information supplied here does not promise entry into every area or an extended cemetery tour. Follow the clue from the public route and check opening conditions if you intend to wander farther.

This is also one of the better stops for a group photo. The statue is easy to spot, and the story is simple enough for younger players to follow.

The Grassmarket’s grim public past

Ghosts of Edinburgh: Bloody Past Exploration Game and Tour - The Grassmarket’s grim public past

The Grassmarket has served Edinburgh for centuries. It was associated with cattle fairs and stables in the 1300s, and by around the 1670s it had become a trading point for goods. It was also a traditional place of public execution.

That combination makes the Grassmarket especially useful for this game. It is a lively central area today, but the clues ask you to picture a much harsher public space. The contrast between modern cafés and the history of punishment can be unsettling in a good way.

This stop may be the strongest match for the title. You are not dealing only with vague ghost tales. The route points you toward specific places where public life, commerce, and death once shared the same ground.

The area is also a natural place to pause. Since the game allows breaks, you can stop here for food or a drink and resume afterward. That flexibility helps if you are playing with children or a group that does not want a nonstop walk.

New College and Old College

Ghosts of Edinburgh: Bloody Past Exploration Game and Tour - New College and Old College

The route also includes New College on The Mound. It began as the theological college of the Free Church of Scotland, opened for classes in 1843, and moved to its present location soon afterward. The current building’s foundation stone was laid by Rev Dr Thomas Chalmers in 1846.

This stop shifts the mood from medieval fear to nineteenth-century religious and academic life. The architecture gives you another angle on Edinburgh’s past, where debates over church authority and education shaped the city as much as battles did.

Old College, on South Bridge, adds another major university building. Designed by Robert Adam, it now houses parts of the University of Edinburgh’s administration, the School of Law, and the Talbot Rice Gallery.

The two college stops help connect the route geographically. They also make clear that Edinburgh’s darker stories sit beside ordinary working, teaching, and civic spaces. The game is at its best when it gets you to look at those buildings with more curiosity.

The Scottish National Gallery of Modern Art

The Scottish National Gallery of Modern Art is a surprising inclusion in a haunted-history route. The gallery first opened in 1960 at Inverleith House in the Royal Botanic Garden before moving to its present site at Modern One on Belford Road in 1984. Modern Two opened across the road in 1999.

This stop may appeal less to someone focused only on ghosts, but it adds variety and helps link the older city center with the west side of the route. The building and grounds offer a break from narrow Old Town streets.

Do not assume that the game includes gallery entry or time to see the exhibitions. The challenge is designed around finding information at the stop. If modern art is a priority, plan that visit separately.

The route’s inclusion of this site also means you should pay attention to distance. Although the game is advertised as about an hour, the stops cover a fair portion of central Edinburgh. Comfortable shoes will make the experience easier.

How the app affects the experience

The app is the main guide, puzzle book, map, and story reader. That keeps the price low and lets you play at your own pace. It also creates the biggest risk.

Some clues may be too tricky to decipher. A group that likes puzzles will enjoy the challenge, but a group expecting a simple audio walk may become frustrated. You should allow time to reread a clue and inspect the surrounding area rather than rushing to the next stop.

The game can be played offline, which is useful in old stone streets where phone coverage may vary. Still, I would open the booking and game before leaving your accommodation. One customer had trouble loading into the account, and the delay pushed the activity late into the night. That is an app problem, not a sightseeing problem, but it can affect the whole evening.

If the game does not advance when you expect, check that you are at the correct public location. A complaint about clue points being far from the visible attraction shows why this matters. The route may use a specific point near a sight, not the most obvious entrance.

Price, timing, and group value

At about $7.21 per person, this is a low-cost way to add structure to an Edinburgh evening. You are paying for a digital activity, not a guide, attraction admissions, food, or transport. The value is strongest if you already plan to walk around the city and want a reason to look more closely at places along the way.

The private format suits a couple, family, or group of friends. You are not tied to another party’s pace, and everyone in your group can work on the same clue. Groups larger than 15 should make multiple bookings.

The game is available every day at any hour, and you can begin after booking without rescheduling. That is unusually flexible. Night play gives the spooky theme more force, and one well-designed evening outing was particularly enjoyable with a 15-year-old daughter. Still, Edinburgh’s streets and weather can be less comfortable after dark, so choose a time that suits your group.

Free cancellation is available if you cancel at least 24 hours before the start time. Changes or cancellations inside that window are not accepted and are not refunded.

Who should book this Edinburgh game?

I would choose this for families with older children, teenagers, couples, and friends who enjoy solving clues together. It gives young players a reason to examine statues and buildings instead of drifting past them.

It also suits repeat visitors who have already seen Edinburgh Castle and St Giles’ Cathedral but want a fresh route through familiar streets. The stories add purpose without requiring a full historical lecture.

I would hesitate if you want a polished guided walk with instant answers, detailed interpretation, and a person who can adjust the route. The app cannot replace a good local guide. I would also be cautious if your group dislikes phone-based activities or becomes impatient with difficult puzzles.

FAQ

How long does the Ghosts of Edinburgh game take?

The experience lasts approximately one hour. You can take a break during play, so the total outing can be longer if you stop for food, photos, or sightseeing.

Where does the game start and finish?

It starts at The Mound, Edinburgh EH2 2EL, and ends at 100 W Bow, Edinburgh EH1 2HH.

Do I need to enter Edinburgh Castle?

No. Paid attractions are not required to play the game. You can use public areas around the sights and continue without buying castle admission.

Is there a physical tour guide?

No. This is a self-guided activity played through the Questo app. Only your group participates.

Do I need an internet connection during the game?

No. The game can be played offline. It is sensible to open the activity and make sure your account is working before you begin.

Can I cancel for a full refund?

Yes, if you cancel at least 24 hours before the experience start time. Cancellations or changes made within 24 hours are not accepted and are not refunded.

Should you book it?

Book this game if you want a cheap, flexible way to explore Edinburgh’s darker stories and your group enjoys puzzles. The route covers strong locations, from The Mound and the castle to St Giles’, Mary King’s Close, Greyfriars Bobby, and the Grassmarket. Its best moments come when a clue makes you stop and notice a detail you might otherwise miss.

Skip it if you need a guide, dislike phone apps, or want guaranteed smooth explanations at every stop. Before starting, load the game, confirm your account, and remember that you do not need to enter paid attractions. With those limits in mind, $7.21 buys a playful hour of history, folklore, and city walking.

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