Review · GHENT
Discover Ghent while playing! Escape game – The Walter case
A bomb is hidden somewhere in Ghent, and you have only two hours to find and defuse it. That is the hook behind The Walter Case, a smartphone-led urban escape game that turns the city center into your playing field.
I like two things right away: you make choices instead of simply following a guide, and the price is charged per group of up to six people. The main caution is that the story takes time to get moving, and some puzzles may feel unclear if you expect obvious clues in the streets.
Key points to know before you book

- A private detective story in Ghent: You investigate blackmail, question suspects, and search for clues before a bomb explodes.
- Your choices affect the route: The app lets you decide where to go, which suspects to question, and what to investigate.
- A good group price: The listed cost is $23.16 for up to six people, not per person.
- About two and a half hours outdoors: You walk through Ghent between puzzle locations, beginning and ending at Jakobijnenstraat.
- Suitable for families and young children: The puzzles are intended to be neither too hard nor too easy, though the opening story section can feel long.
- Not a dedicated Ghent culture tour: The route passes well-known sights, but the story does not fully explain Ghent’s monuments or culture.
A bomb plot gives Ghent a new role

The game begins with what sounds like a small blackmail case involving a billionaire chief executive. Then the stakes rise quickly: a bomb is hidden in Ghent, and it is set to explode in two hours.
You take the role of a private detective. The Coddy mobile application gives you the case, introduces the people involved, and directs your group toward the next points. The clock creates urgency, though the experience itself is listed at about two and a half hours, so treat the countdown as part of the story rather than a literal promise that you must finish the entire activity in two hours.
I like this setup because it gives your walk a purpose. You are not simply moving from one city sight to another. You are looking for leads, deciding which information matters, and trying to understand who may be connected to Walter and the bomb.
The story also develops according to your decisions. You choose which route to take, which suspects to question, and where to search. That makes the experience less fixed than a standard walking tour. Two groups using the same app may make different choices along the way, at least in how they approach the investigation.
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Starting at Jakobijnenstraat

Your meeting point is on Jakobijnenstraat in central Ghent. The location is described as easy to find, which matters because a city game can lose its energy before it begins if the starting instructions are confusing.
You do not meet a named guide at the start. This is a self-guided activity run through your smartphone, so your group needs to read the instructions, follow the app, and decide how to work together. Confirmation arrives at booking, and you should have the app and booking information ready before setting off.
The private format is useful. Only your group participates, with a maximum of six people. That size works well for an escape game because everyone can discuss a clue without shouting across a large crowd. With six people, you can split up the thinking, but you still remain small enough to move through city streets as one team.
For a smaller group, the game may feel more focused. A family with younger children can let the children search for visible details and help choose answers, while adults handle the more involved reading or deduction. The experience is listed as suitable for most participants, and service animals are allowed.
Walking through Ghent as a detective
The route takes you through Ghent’s streets and past some of its best-known sights. This is one of the activity’s strongest features for families. Children who might resist a conventional city walk get a reason to keep moving, since each stop leads to another question, task, or piece of the case.
The city itself provides the setting, but it is important to understand the type of sightseeing you are getting. The route is not designed as a full cultural tour. It uses Ghent as the stage for the investigation, rather than explaining the city’s architecture, history, or monuments in detail.
That distinction matters when you plan your day. If you want a traditional introduction to Ghent, pair this game with a separate walking tour or museum visit. If you already have sightseeing planned, the game adds a playful way to revisit the center and notice places through the case.
The route reportedly passes major landmarks, but the game does not necessarily connect each one closely to Ghent’s culture. You may stop near a notable building and use your surroundings as part of a task, yet the app may not tell you why that building matters. I would treat the sights as scenery and puzzle territory, not as the main lesson.
How the puzzles work

The game mixes tasks in the app with clues found in the city around you. You may need to compare information, inspect your surroundings, follow a lead, or choose between possible actions. The exact sequence changes with your decisions, so there is not one simple list of fixed stops for every group.
This format rewards discussion. Before entering an answer, read the full instruction and make sure everyone agrees on what the clue is asking. One person can manage the phone, another can watch the street details, and others can keep track of names and decisions.
The difficulty sounds moderate overall. One family-oriented assessment found the tasks balanced for young children, not too easy and not too hard. That makes the game a reasonable choice for a mixed-age group, especially if you want children to take part rather than simply follow adults.
Still, puzzle logic can be the weak spot. The environmental clues may not always be as clear as you expect. If your group begins with the assumption that every answer is visibly marked on a nearby monument or sign, you could become frustrated. Read the app closely, test the wording, and use the support option if you become completely stuck.
The first part also spends time building the story and introducing characters. That helps establish the case, but it can feel slow if your group wants immediate riddles and action. Once the pieces begin to connect, the pace improves and the investigation becomes more satisfying.
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Choices, suspects, and the route ahead

A standard scavenger hunt usually tells you exactly where to go next. The Walter Case gives you more control. You decide which suspect to question and where to search, so your group has to think like investigators instead of simply following arrows.
That choice-based structure is a good fit for adults and older children who enjoy discussion. You can argue over which lead looks strongest, then see how the story responds. It also gives the game a replay quality, although the supplied information does not confirm how much the ending changes from one playthrough to another.
For younger children, the freedom may need some help from adults. A child may want to chase the most exciting lead, while an adult keeps track of the larger case. I would make one person the group note-taker, even if that means using the phone’s notes function. Names, clues, and decisions can blur together during a two-and-a-half-hour walk.
The private format also means you can set your own pace within the game. You are not holding up a guide or another booking group. That is helpful when you need to pause, reread an instruction, or let a child catch up.
The surprise ending and the limits of the story

The case is built around a countdown, suspects, and a final solution. The story has a surprising ending, which gives the activity more payoff than a simple list of disconnected riddles.
I would not book it expecting a polished crime drama with a live actor. The supplied details describe an app-based experience, not a performance with an on-site detective or guide. The fun comes from your group’s choices and teamwork.
The plot is also more important than local detail. The billionaire, blackmail, and bomb create a clear reason to keep playing, but they are not especially tied to Ghent’s own history. If you want a game created specifically around local legends, architecture, or city culture, this may not be the best match. A separate Coddy series called De Geheimen van is intended for a more city-focused experience, according to the provider’s response, but that is a different product.
For this game, the better question is not Does it teach me Ghent? It is Do I want a mystery game that happens in Ghent? If the second question gets a yes, the format makes sense.
Is $23.16 good value for a group?

The listed price is $23.16 per group of up to six people. That is a strong price if you fill the group, working out to less than $4 per person for six players. Even with two or three people, the total remains modest compared with many guided city activities.
The value comes from the private format and the length. You receive roughly two and a half hours of structured entertainment, a city route, a story, and puzzles without paying for a live guide. You also avoid joining strangers, which can be a real benefit for families or friends who want their own pace.
The tradeoff is that you need to supply the energy and organization. A guide will not explain a confusing clue on the spot or keep your group moving. You are paying for a self-guided game, not a traditional guided tour.
The price is easiest to justify when you already plan to spend time in central Ghent. You get sightseeing along with the game, though you should not count on detailed commentary at each landmark. Think of it as an inexpensive activity layered onto your city visit.
Practical planning for your two and a half hours

The activity is available every day during the stated operating period, from November 15, 2021, through June 18, 2026. The listed hours run from midnight to 11:30 p.m., giving you broad flexibility for a daytime or evening start.
Because this is outdoors and app-led, your phone is essential. The activity description says you only need your smartphone. Make sure the person managing the game has enough battery and a reliable connection for the app. Bring a second phone if your group has one, but use one main device for decisions so the story does not split between screens.
You begin and end at Jakobijnenstraat. That makes the activity easier to fit into a day plan because you return to the starting area rather than finishing in an unknown part of the city.
The activity is near public transportation, so you can reach the start without arranging a private transfer. Exact transit directions are not provided, so check your route before the booked time.
Cancellation is free up to 24 hours before the start for a full refund. Changes or cancellations within 24 hours are not accepted and are not refunded. The cut-off uses local time in Ghent.
Who will enjoy The Walter Case most?
I would recommend this for families who want children to engage with a city walk, friends who like solving problems together, and couples or small groups who prefer a self-guided activity over a scheduled tour.
It suits you especially well if you enjoy:
- Choosing your own route
- Reading a developing mystery
- Mixing phone-based puzzles with real streets
- Walking past major sights without needing a full lecture
- Working as a private group of up to six
I would be more cautious if you want detailed information about Ghent’s culture and monuments. I would also think twice if your group dislikes unclear puzzle instructions or expects every clue to be plainly visible in the environment.
The first section may test your patience, particularly with young children who want action right away. Once the plot begins to connect, though, the game offers a stronger rhythm and a more rewarding sense of progress.
Should you book this Ghent escape game?
Book The Walter Case if you want an affordable, private mystery that gives your walk through Ghent a clear purpose. The bomb plot, choice-based route, family-friendly challenge level, and surprising ending make it more than a basic scavenger hunt.
Skip it if your main goal is learning Ghent’s history or understanding its monuments. This is a city game set in Ghent, not a full cultural tour. For the best fit, plan it as a playful activity between more traditional sightseeing stops, and go in ready to read carefully, talk through clues, and accept that the app may occasionally make you work for the answer.
FAQ
Where does The Walter Case begin?
The activity begins on Jakobijnenstraat, 9000 Gent, Belgium.
Where does the activity end?
The game ends back at the meeting point on Jakobijnenstraat.
How long does the game last?
The expected duration is approximately two hours and 30 minutes.
How many people can join one booking?
A private group can include up to six people.
Is the price per person?
No. The listed price is $23.16 per group of up to six people.
Do I need a guide?
No. This is a self-guided urban escape game played through a mobile application.
What do I need to participate?
You need a smartphone to follow the app, receive the investigation, and solve the tasks.
Is the game suitable for children?
Most participants can take part, and the puzzle level has been described as suitable for young children. Adults may still need to help with the story and some clues.
Does the game teach Ghent’s culture and monuments?
Not in depth. The route passes well-known sights, but the story is not fully built around Ghent’s culture or monuments.
Can I cancel for a full refund?
Yes. You can cancel at least 24 hours before the local start time for a full refund. Cancellations or changes within 24 hours are not refunded or accepted.
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