Review · SWEDEN
Uppsala Scavenger Hunt and Sights Self Guided Tour
Uppsala’s best feature for this activity is its compact, walkable center. Instead of following a guide from one stop to the next, you use your phone to solve clues, answer questions, and find sights at your own speed. I like the mix of sightseeing and play, plus the chance to notice details you might otherwise pass by.
I also like the flexibility. The game is not tied to a strict start time or countdown, so you can pause for coffee, linger at a square, or stop for lunch. The main drawback is simple: you must keep your phone ready and work out the clues yourself. If you want a person explaining Uppsala’s past as you walk, this is not that kind of tour.
Key points at a glance

- Start at S:t Eriks torg: The game begins and ends at S:t Eriks torg 10 in central Uppsala.
- Solve clues on your phone: Map hints guide you to sights, while questions usually use signs, pictures, or details at each location.
- See major Uppsala landmarks: The route includes Uppsala Castle, the University Main Building, Güntherska, and other city sights.
- Add creative photo tasks: Snapshots earn points and give the activity a social, playful edge.
- Set your own pace: The average time is one to two hours, but you can take breaks because the experience is not limited in time.
- A low-cost private outing: At $6.24 per person, only your group takes part, with no larger party to keep up with.
How the Uppsala phone game works

After booking, you receive an access code for the app. Download the app, go to the starting point at S:t Eriks torg 10, enter the code, and begin.
The format is part walking tour, part city quiz, and part scavenger hunt. You are given hints that lead you to the next sight. Once you arrive, the app asks questions about what you see. Answers are often found on signs, in pictures, or in the visible details of the place itself.
That matters because you are not simply staring at a route line and ticking off landmarks. You have a reason to look closely. A plaque, building detail, or public sign becomes part of the game.
The app also uses a map to help you reach each location. You do not need to follow a guide’s pace, and you can stop if you need to check your bearings. The format works particularly well for friends who enjoy a little competition, since the tasks earn points.
The activity is in English. The provided information does not identify a personal guide, because this is a self-guided experience. Your smartphone and the app provide the instructions.
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Starting at S:t Eriks torg
S:t Eriks torg is both the meeting point and the final stop. That makes the logistics easy. You do not need to arrange a taxi to a distant pickup point or figure out where the activity finishes.
The central starting point also gives you a practical place to begin exploring Uppsala on foot. From there, the app directs you toward the sights. The exact order of the stops is controlled by the game, so you should use the app’s map and clues rather than expect a standard guidebook route.
I would arrive with your phone charged and the access code ready. Since the activity depends on the app, a dead battery or a poor internet connection could make the experience less convenient. The supplied information does not specify whether the app works offline, so do not assume it does.
Reaching Uppsala Castle

Uppsala Castle is one of the named stops, and it gives the game a strong visual landmark. The castle adds a sense of scale and ceremony to an activity that could otherwise feel like a string of small street puzzles.
At the castle, you can expect the app to direct you to a location and ask a question connected with what is there. The answer is generally found through signs, images, or details at the sight. This approach rewards attention rather than prior study.
The castle stop also shows the advantage of a flexible game format. You can take a little extra time with the setting, then return to the task when you are ready. The activity is not timed, so you are not pushed along by a guide or a fixed departure schedule.
One limitation is that the experience does not promise an interior visit. The information specifically places the castle among the sights reached by the route, but it does not say that admission to the building is included. Treat this as an exterior city stop unless the app or local information says otherwise.
Finding the University Main Building

The University Main Building is another named stop. It gives the route a different character from the castle, moving the game toward Uppsala’s academic side.
Here, the questions encourage you to study the setting. You may need to read a sign or inspect a visible feature to find the answer. That makes the stop more active than a simple photo opportunity.
The university stop should appeal to you if you enjoy learning small facts through observation. You do not need to prepare a list of dates or read a long history before arriving. The game supplies the prompt, and the location supplies much of the answer.
Again, the available information does not promise entry inside the University Main Building. You should expect the app to guide you to the relevant sight and ask questions there, not assume that an indoor tour or university access is part of the price.
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A stop at Güntherska

Güntherska is also included among the places reached during the activity. The information does not describe the exact task at this stop, so I would treat it as one of the route’s local points of interest rather than expect a particular meal, tasting, or reservation.
That distinction is useful. The name may suggest a café or food stop, but the activity description only confirms Güntherska as a place along the game route. Food and drinks are not listed as included.
The stop adds variety to the route. A good city game needs more than grand buildings, and a local business or familiar city institution can make the walk feel more connected to everyday Uppsala. You will need to rely on the clue and app instructions for the exact question.
Questions that make you look closer

The strongest part of this activity is the question format. You arrive at a sight, then search for an answer in the surroundings. That turns passive sightseeing into a small task with a clear purpose.
Questions may use signs, pictures, or other details that are visible at the stop. You are not expected to know everything in advance. You and your group can discuss what you see, test an answer, and move on.
This works well for families, friends, and couples who like a little structure but do not want a formal guided walk. It also gives children a reason to read a sign or study a building instead of racing past it.
The tradeoff is that the quality of the experience depends on your group’s attitude. If nobody wants to solve puzzles, the activity could feel like extra work. If you enjoy quizzes and observation games, the tasks give the walk a clear rhythm.
Photo tasks and friendly competition

The game includes photo challenges. These require creativity, and successful snapshots earn points.
You should think of these as playful assignments rather than a professional photography session. The point is to make your group interact with the surroundings and each other. A simple phone camera is the tool the activity expects you to use.
The photo tasks are especially useful if you are doing the activity with friends. They create moments that are different from answering factual questions, and the points give your group something to compare.
There is no promise of a prize beyond the game’s point system. The fun comes from completing the task and seeing how your group handles it. If you prefer quiet sightseeing with no performance element, you may find this part less appealing.
Timing, pauses, and the real length

The average duration is about one to two hours, while the headline estimate is approximately two hours. In practical terms, plan for two hours if you want to solve the clues without rushing.
The activity is not limited in time. You can take breaks and continue at your own pace. This is one of the best features for a city visit because you can stop for coffee or deal with changing energy levels without losing the entire booking.
The daily operating window is listed as 12:00 AM to 11:30 PM from Monday through Sunday during the stated activity period, which runs from April 23, 2022, through June 18, 2026. Since the experience is self-guided, you can choose a time within that broad window.
I would still avoid starting too late if you want daylight for the photo tasks and visible signs. The operating hours allow a late start, but the information does not promise special lighting, staff support, or access to indoor sights at every hour.
What $6.24 gets you
At $6.24 per person, this is priced as an inexpensive add-on to a day in Uppsala. You are paying for access to the digital game, the route, clues, questions, and photo challenges. It is not a full guided history tour with a person leading the group.
That low price makes the activity easy to justify for a first visit. If you already plan to walk around central Uppsala, the game adds structure for very little extra cost. It can also fill a free afternoon without committing you to a long excursion.
The value is strongest for a small private group. Only your group participates, so you can set your own pace and make your own decisions. You do not have to wait for strangers or match the speed of a larger party.
The price does not include any stated food, drinks, admission, transportation, or personal guide. Keep those costs separate when planning your day. The tour’s main product is the self-guided phone experience.
Who should choose this activity
I would choose this for friends who enjoy puzzles, couples who want a light activity between meals, and families looking for a reason to explore on foot. It also suits independent visitors who do not want to reserve a fixed-time guided walk.
The format is private, and most people can participate. Service animals are allowed, and the starting point is near public transportation. Those details make the activity easier to fit into a wider Uppsala day.
It may suit you less if you want detailed spoken explanations, a deep historical narrative, or a carefully paced route led by a local person. The app points you toward sights, but you and your group do the looking, reading, and solving.
The activity is offered in English. If your group prefers another language, the provided information does not list alternatives.
A few practical tips before you start
Charge your phone before leaving. You need it for the map, access code, questions, and photo tasks.
Wear comfortable shoes suitable for walking. The activity takes place on foot and lasts roughly one to two hours, with several city sights connected along the route.
Keep the access code handy after purchase. You need it to enter the app and start the game.
Give yourself time to pause. The flexible format is part of the value, so there is no need to treat the route like a race.
If you are visiting with children, decide in advance whether you want to play cooperatively or keep score. The points can make the walk more engaging, but the game does not need to become a serious contest.
Cancellation and booking details
You receive confirmation at the time of booking. You can cancel for a full refund if you do so at least 24 hours before the experience’s start time.
Cancellation within 24 hours is not refundable, and changes made during that period are not accepted. Cutoff times use Uppsala’s local time, so check the local deadline before making plans.
Because the activity is private, only your group takes part. The information does not set a minimum or maximum group size, so check the booking details if your party is unusually small or large.
Should you book the Uppsala scavenger hunt?
Book it if you want an inexpensive, flexible way to explore Uppsala while solving clues and taking photos. The named stops, including Uppsala Castle, the University Main Building, and Güntherska, give the walk a useful range, while the map and questions help you notice more than you might on an unplanned stroll.
Skip it if your priority is a live guide, long historical explanations, or guaranteed access inside the sights. At $6.24, it is a low-risk choice for a group that likes games and independent sightseeing. For the right audience, the private format and freedom to pause make it a smart little addition to a day in Uppsala.
FAQ
Where does the Uppsala scavenger hunt start?
It starts at S:t Eriks torg 10, 753 10 Uppsala, Sweden.
Where does the activity finish?
The activity ends back at the meeting point at S:t Eriks torg 10.
How long does the activity take?
The average duration is about one to two hours, with an approximate tour duration of two hours.
Is the tour guided by a person?
No personal guide is listed. You use the app, map hints, questions, and photo tasks to complete the experience independently.
What language is the game offered in?
The experience is offered in English.
Which sights are included?
Named sights include Uppsala Castle, the University Main Building, and Güntherska, along with other city highlights.
Can I take breaks during the activity?
Yes. The experience is not limited in time, so you can explore at your own pace and take breaks.
How much does the activity cost?
The listed price is $6.24 per person.
Can I cancel for a refund?
Yes. You can receive a full refund if you cancel at least 24 hours before the experience start time. Cancellations within 24 hours are not refunded.
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