Review · LIEGE
Discover Durbuy by playing! Escape game – The alchemist
Durbuy turns into your game board in The Alchemist, a self-guided escape game that sends you through the town while you investigate a village girl accused of witchcraft. You solve puzzles posed by witnesses, collect clues, and decide whether to defend Josyne or support the accusation.
I like two things right away: the story gives the walk a purpose, and the clues bring in facts about Durbuy rather than sending you on a bare-bones treasure hunt. I also like the private format, since your group can work at its own speed without being mixed with strangers.
The main caution is difficulty. Some players finish in about an hour, and the puzzles may feel too easy if your group wants a demanding escape room. Durbuy is tiny, so the route can also loop past the same spots more than once.
Key Points Before You Book

- A witchcraft mystery in the streets: You play an alchemist investigating Josyne’s accusation through clues and witness puzzles.
- A private game for up to six: Your own group takes part, making it a good choice for families or friends.
- Start and finish at Place aux Foires: The circular route brings you back to the meeting point.
- The Coddy app supplies help: Clues appear along the way, with live chat support available seven days a week.
- About two hours, but not always: Some groups finish sooner, especially if they find the puzzles easy.
- A low group price: At $23.66 for up to six people, the cost works best when you fill most of the places.
Turning Durbuy Into the Mystery
The appeal here is simple: instead of walking through Durbuy and trying to keep children or less enthusiastic companions interested, you have a reason to keep moving. You are not only looking at old streets and landmarks. You are following an accusation, testing clues, and building a case.
The story places you in the role of an alchemist. A village girl named Josyne has been accused of witchcraft, and your task is to work out why. Various witnesses offer puzzles and information. At the end, you choose how to judge the case.
That decision gives the game a little more weight than a string of unrelated riddles. You are not merely finding the next answer. You are deciding how the evidence fits together. The supplied information does not explain how many possible endings there are, so you should not book this expecting a large branching adventure. Still, the choice adds a useful bit of drama to a short town walk.
You follow the game through the Coddy app on your own smartphone. Clues appear as you progress, and help is available through live chat if you get stuck. This makes the activity less stressful than a fixed escape room, where one missed idea can bring the whole game to a halt.
At the same time, the app-based format means you need to manage your own device. A smartphone and its battery are not included. Bring a charged phone, and think about carrying a portable battery if your group plans to spend extra time in town before or after the game.
More Wizard Escape Games in Belgium:
- Discover Dinant while playing! Escape game – The alchemist
★ 4.5 · 12 reviews - Prague Wizard Experience Magic School Escape Game
★ 5.0 · 746 reviews - School of Magic – Escape game Montpellier
★ 4.5 · 536 reviews
Beginning at Place aux Foires

The game starts at Place aux Foires in Durbuy and ends there as well. That circular setup is practical. You do not need to arrange a second meeting point or find your way across town after the final clue.
The start is also well suited to a short visit. You can arrive in Durbuy, get organized, and begin from one clear location. Since the activity is self-guided, there is no guide to wait for and no fixed group departure mentioned. The stated operating window runs daily from midnight to 11:30 p.m., giving you plenty of flexibility, though you should still choose a sensible daylight time for an outdoor walk.
The meeting address is:
- Place aux Foires, 6940 Durbuy, Belgium
The wider tour information identifies the location as Liège, but the actual start and finish point for this activity is in Durbuy. If you are arranging transport, use the Durbuy address rather than relying on the broader regional label.
Before starting, make sure every member of your group understands the basic story. One person can hold the phone, but sharing the clues aloud is usually more useful than letting one player work alone. With up to six people, divide tasks naturally: one person reads the story, two or three inspect the puzzle, and someone keeps track of the evidence.
The Anticline Stop and the Town Walk

The first named stop is Anticline. The available details do not explain exactly what you will see or solve there, so I would treat it as the opening point in the mystery rather than expect a long guided explanation.
From there, the game takes you around Durbuy as you meet the story’s witnesses and work through their puzzles. The walk is described as a fun circular route through town, with local facts included along the way. That combination is the strongest reason to choose this over a standard phone-based puzzle played in one room.
You get a city tour without having to commit to a formal guide. The puzzles encourage you to notice your surroundings, while the historical information gives the route some local context. For families, this can make Durbuy easier to explore at a child-friendly pace. The game gives younger players something active to do, while adults can help with the story and facts.
There is a tradeoff. Durbuy is a very small town, often described as one of the smallest towns in the world. A circular route cannot cover endless ground, so you may pass through the same area more than once. That is not a flaw in the app so much as a limit of the setting. If you want a straight-line walk with a new view at every turn, this may feel repetitive.
I would see the repeated streets as a benefit if you are taking your time. A second pass can help you notice details you missed while solving the previous clue. It becomes a drawback mainly when your group expects a large playing area or a tightly packed route with no backtracking.
How Hard Are the Puzzles?

The puzzle level seems moderate to easy, but it depends on your group. One experience of the game was completed in about an hour, with the puzzles described as not especially difficult. Another found the search tasks more challenging than expected and considered them a worthwhile test.
That range tells you something useful. The game is unlikely to overwhelm a family group, casual players, or people who are new to escape games. You can use the clues and live chat when needed, so a wrong turn should not ruin the day.
Experienced escape-room players may want more resistance. If you regularly solve complex puzzles under time pressure, you might move through The Alchemist quickly. The approximately two-hour duration is best understood as an upper guide rather than a promise that every group will use the full time.
Your pace will also depend on how much attention you give the town facts and story. A group racing only to the next answer may finish in an hour. A group pausing to discuss the evidence, read the historical details, and enjoy Durbuy can make the activity feel closer to its advertised length.
I would not treat the shorter completion time as a reason to dismiss the game. It still functions as a structured way to walk through Durbuy. But if puzzle difficulty is your top priority, you should set expectations accordingly.
A few more escape games around Belgium worth a look
- Escape Hunt Brussels, Escape Game
★ 5.0 · 103 reviews - e-Scavenger hunt Antwerp: Explore the city at your own pace
★ 4.5 · 67 reviews - e-Scavenger hunt Bruges: Explore the city at your own pace
★ 4.5 · 58 reviews - Bruges Scavenger Hunt and Highlights Self Guided Audio Tour
★ 4.0 · 54 reviews
A Useful Family Activity in Durbuy

The strongest audience for this experience is a family or small group of friends who want to explore Durbuy with a playful goal. The game includes facts about the town, and the story gives children a clear role in the outing. They can search for clues, suggest answers, and help decide what to do with the accusation.
The private format helps here. Your group does not need to match the pace or mood of another party. You can stop briefly, discuss a puzzle, or let younger players take the lead without worrying about holding up strangers.
The activity also suits adults who prefer independent sightseeing. You are not tied to a guide’s commentary or a fixed route schedule. The Coddy app provides the structure, while your group controls the pace.
I would be more cautious about booking it for someone who wants a serious historical tour. The game uses Durbuy’s history and facts as part of the route, but the main purpose is solving a fictional mystery. It is entertainment first, sightseeing second.
It may also be a weak match for anyone without a suitable phone. The smartphone is not supplied, and neither is the battery. The game depends on the app, so a dead phone could turn a puzzle into a practical problem.
What You Get for $23.66

The price is $23.66 per group of up to six people. That is a strong value if you have six participants, working out at about $3.94 per person. Even with only three people, the per-person cost remains modest for an activity that combines a town walk, puzzles, app access, online help, and a final photo summary.
The value drops slightly if you are a solo player or a very small group, since the price is charged per group rather than per person. Still, the private setup means you are paying for control over your own game rather than a place in a shared tour.
There is no food or drink included. That is not a serious issue in Durbuy, where you can plan your own refreshment stop, but it does mean the advertised price covers the game only. Bring your own water if you are playing during a long day of sightseeing.
The included photo summary at the end is a nice extra. It gives your group a record of the adventure rather than leaving you with only a score or a completed screen. The available details do not say how many photos you receive or how they are delivered, so I would regard this as a pleasant bonus, not the main reason to book.
Support When You Get Stuck

Self-guided games can be frustrating when the instructions are unclear. Here, clues are placed throughout the experience, and Coddy offers live chat support seven days a week through the app.
That support matters most for mixed-age groups. A child may spot a detail an adult misses, while an adult may understand the wording of a puzzle more quickly. If the group gets stuck, you have a route back into the game instead of having to abandon the story.
The app also lets you move at your own speed. You do not need to solve every puzzle immediately or ask a guide to repeat an explanation. Take a little time, check the clues, and use the chat if the whole group has run out of ideas.
I would still recommend preparing before you start. Charge your phone, keep the app ready, and make sure the whole group knows that the activity is played outdoors through the town. That small bit of preparation removes most of the avoidable hassle.
Practical Details for Your Visit

The activity is offered in English, which makes it suitable for English-speaking groups. Confirmation is provided at the time of booking, and the ticket is mobile, so you do not need a printed voucher.
The game is a private activity for your group only, with a maximum of six people. Most people can participate, and service animals are allowed. The route is near public transportation, though no specific station, bus route, or travel time is provided.
The stated duration is about two hours. Plan extra time around it if you want to eat, take photos, or explore Durbuy before heading home. Since some groups finish in about an hour, you should not schedule the rest of your day too tightly around the full two-hour estimate.
Cancellation is free up to 24 hours before the start time for a full refund. Within 24 hours, the amount paid is not refunded, and changes are not accepted. The cut-off follows local time.
The activity is listed as operating Monday through Sunday from 12:00 a.m. to 11:30 p.m., for dates running from April 3, 2021 through March 22, 2027. Because the activity relies on a phone and an outdoor route, a daylight start may be the most comfortable choice even though the stated hours are broad.
Who Should Book The Alchemist?
Book it if you want a low-cost, private way to see Durbuy while keeping children or friends involved. The combination of a witchcraft story, local facts, and a circular town walk gives the outing more shape than ordinary sightseeing.
It is especially good for groups of four to six, since the group price becomes inexpensive and several people can work on each clue. It also works for casual escape-game players who like hints and do not need a punishing level of difficulty.
Think twice if you want a difficult puzzle challenge, a formal guide, or a completely new street at every stage. The short completion time and repeated sections of town may disappoint players looking for a larger or more complex game.
My advice is to book The Alchemist when you see it as an entertaining Durbuy walk with puzzles, not as a full-scale escape room. Bring a charged phone, allow room for a relaxed pace, and gather a group that enjoys solving problems together. At $23.66 for up to six, it offers good value for that kind of outing.
FAQ
Where does The Alchemist start?
The game starts at Place aux Foires, Pl. aux Foires, 6940 Durbuy, Belgium.
Where does the activity finish?
The activity ends back at the meeting point at Place aux Foires.
How long does the escape game take?
The expected duration is approximately two hours, though some groups have completed it in about one hour.
How many people can join one group?
The activity is private and allows up to six people per group.
Is the game offered in English?
Yes. The activity is offered in English.
Do I need a smartphone?
Yes. The game uses the Coddy app, and a smartphone is not included.
Is a phone battery provided?
No. The battery is not included, so you need to arrive with a charged device.
Is food or drink included?
No. Food and drinks are not included in the activity.
Can I get help during the game?
Yes. Clues are available throughout the game, and live chat support is offered through the Coddy app seven days a week.
Can I cancel for a full refund?
Yes, if you cancel at least 24 hours before the experience start time. Cancellations within 24 hours are not refunded, and changes made within that period are not accepted.
Just added around Belgium
- Liege Scavenger Hunt and Highlights Self Guided Audio Tour★ 4.0 · 9 reviews
- Discover Dinant while playing! Escape game – The alchemist★ 4.5 · 12 reviews
- e-Scavenger hunt Liège: Explore the city at your own pace★ 4.0 · 16 reviews
- e-Scavenger hunt Kortrijk: Explore the city at your own pace★ 4.5 · 15 reviews
- Discover Ostend while playing! Escape game – The Walter case★ 4.0 · 16 reviews
- Discover Ghent with a self-guided Outside Escape city game tour!★ 4.0 · 10 reviews
- Discover Antwerp with this Outside Escape city game tour!★ 5.0 · 4 reviews
- Discover Bruges with a self-guided Outside Escape city game tour!★ 5.0 · 4 reviews
Liege Escape Games, compared.

Discover Dinant while playing! Escape game – The alchemist
Read our review →
Liege Scavenger Hunt and Highlights Self Guided Audio Tour
Read our review →Browse the lists this tour appears in

