Review · LONDON
Immersive London Treasure Hunt Adventure – Outdoor Escape Room
London becomes a storybook puzzle on this Dickens-inspired outdoor escape room, which sends you from Oxford Circus through Victorian-flavored streets in search of a mysterious stranger. You play either the good-natured Pip or the dastardly Sikes, then solve 18 clues by phone as the city itself provides the setting.
I like two things right away: you set the pace, and the route takes you beyond the usual postcard stops into passages, arcades, shops, and pubs. It also gives children and adults a shared task, rather than asking younger family members to simply follow along behind a guide.
The main drawback is time. The headline duration is about two hours, but the more useful estimate is 2.5 to 3.5 hours. You may pause for food, drinks, ice cream, or a stubborn clue, so do not squeeze this between tightly scheduled reservations.
Key points at a glance

- Dickensian detective story: Choose Pip or Sikes and decide whether the stranger is a victim or a villain.
- 18 phone-based clues: Each answer leads you to the next walking location, with hints and help if you get stuck.
- 5.2-kilometer route: Expect a moderate city walk starting and ending at Oxford Circus.
- Self-guided freedom: Your private group plays alone, with no fixed guide or shared party.
- Good family competition: The timed leaderboard adds a playful challenge for groups with different ages.
- Useful stopping places: Historic arcades, pubs, shops, and food breaks make the route easy to pace.
Starting at Oxford Circus with a Dickensian role
You begin at Oxford Circus, at Oxford Street, London W1B 3AG. This is a practical starting point in central London, close to public transportation and easy to reach from many parts of the city.
The story puts you in the role of a detective searching for a mysterious stranger. The setup asks you to work out whether this figure is a victim or a villain, which gives the walk a simple narrative thread instead of a loose collection of trivia questions.
Your group chooses between Pip and Sikes. That choice adds a little theater to the afternoon, especially if family members or friends take opposite sides. It also gives the experience a stronger sense of play than a standard self-guided walking route.
There is no live guide leading you from place to place. CityDays sends each clue to your mobile phone, and your group replies with the answer to receive the next step. That format keeps the activity private and lets you stop whenever you like.
More Escape Rooms in the UK
- Private Escape Room with a Zombie in London
★ 5.0 · 128 reviews - One-Hour Private Capital Caper Escape Room Gaming in London
★ 4.0 · 58 reviews - One-hour Private Star Struck Escape Room Gaming in London
★ 4.0 · 43 reviews
How the 18 clues shape the walk

The clues are the engine of the experience. Each one points you toward a new location within walking distance, where you search for the answer before replying through your phone.
You do not need a high level of local knowledge. The local knowledge rating is 1 out of 5, and the difficulty is 2 out of 5, so the challenge is designed to be approachable rather than punishing.
That said, easy does not mean instant. You need to read carefully, look around, and notice details in the streets. One family of six found the clues manageable and enjoyed the route, while another group took longer than expected, partly because they stopped for drinks and ice cream. That is useful advice: plan for a relaxed afternoon, not a speed run.
Hints are available if you need help. You can also receive messages if you lose your way. I like this safety net because it keeps one difficult puzzle from ruining the whole outing, especially when children are involved.
Your progress is timed and ranked on a leaderboard. Competitive groups can race friends or family members, while less competitive groups can ignore the rankings and treat the clock as background decoration. The format works best when everyone agrees on the goal before starting.
From passages to arcades and old London corners

The route covers about 5.2 kilometers, but the walking distance is only part of the experience. The trail points you toward enigmatic passages, angel-filled avenues, historic arcades, attractive shops, and traditional pubs.
The descriptions suggest a route built around small discoveries rather than famous monuments. You may find yourself studying a doorway, searching an arcade, or reading a plaque that you would otherwise pass without noticing. That is the strongest reason to choose this activity over another central London walk.
It also changes how you move through the city. Instead of marching from one major sight to the next, you slow down and inspect your surroundings. A clue gives you a reason to pay attention to street details, building names, signs, and small features that can disappear when you are focused only on a map.
The route is not presented as a conventional Charles Dickens sightseeing tour with a guide explaining every stop. Its Dickens connection comes through the characters, mood, and mystery. If you want a detailed literary lecture, this may feel light. If you want a story-shaped way to explore central London, it is a better match.
The walk ends back at the Oxford Circus meeting point. That makes the route simple to plan, since you do not need to work out how to return from an unfamiliar neighborhood after the final clue.
Why families and mixed-age groups fit this activity

This is a good choice for a family group because it gives everyone a job. One person can read the clue, another can search the surroundings, and someone else can enter the answer. Children can take part in the detective work instead of waiting for adults to finish a long explanation.
A family of six with ages 12, 14, 17, and 21 used the game as a way to bond and compete. That age range is a useful guide for planning. The activity can appeal to older children, teenagers, and adults, though younger children may need help with the reading and puzzle-solving.
The private format is another advantage. Only your group takes part, so you can debate an answer, stop for a break, or move at your own speed without holding up strangers. You also avoid the awkwardness of joining a fixed group where some people want a serious challenge and others want a casual walk.
For adult groups, the game can work as a social afternoon rather than a family-only outing. The pubs along the route offer natural break points, and the leaderboard gives friends a reason to compete. Just remember that a pub stop will make the walk longer than the basic estimate.
More Treasure Hunts in London
- London: Food Treasure Hunt and Walking Tour
★ 5.0 · 92 reviews - Interactive Treasure Hunt Experience – Central London’s Secrets
★ 4.5 · 43 reviews - Immersive Treasure Hunt Adventure – City of London’s Secrets
★ 4.5 · 41 reviews
Timing the 5.2-kilometer route

The advertised duration is approximately two hours, while the more detailed estimate is 2.5 to 3.5 hours. I would plan around the longer figure.
Eighteen clues across 5.2 kilometers gives you a fair amount to do. You need time to walk between locations, read the instructions, inspect the surroundings, discuss possible answers, and enter responses. Add a pub, food, or ice cream break and the afternoon can easily stretch.
The experience does not work well as a rushed pre-theater activity unless you leave a generous cushion. A late start, a wrong turn, or a clue that takes extra thought could put pressure on the rest of your day.
On the other hand, the flexible format makes it easy to enjoy at a comfortable pace. You can treat the route as a city walk with puzzles attached, rather than a test that must be completed as quickly as possible.
You will need a moderate level of physical fitness. The distance is not extreme, but it is still a multi-hour walk through central London. Comfortable shoes and a charged phone are sensible choices, even though the supplied details do not specify any special equipment.
Price and what you receive for $20.57

At $20.57 per person, the value depends on how you use the experience. You are not paying for a live guide, admission to a major attraction, or transport. You are paying for a private, story-driven route, a set of 18 clues, phone-based support, and a structured way to explore parts of central London.
For a group that wants a guided lecture, the price may seem less attractive because the experience is self-guided. For a family or group of friends who would otherwise spend money on a casual activity, it offers several hours of entertainment plus a walk through the city.
The value improves when you use the route as your main afternoon plan. It becomes less compelling if you only have a short window or if you prefer to move directly between London’s headline sights.
The food and drink stops may also help. The route includes pubs and offers breaks with discounts for food and drinks, giving you a chance to pause without abandoning the game. The exact discounts and participating venues are not specified, so I would treat them as a bonus rather than calculate them into the budget.
App play, help, and the risk of getting lost

The phone-based system is simple: receive a clue, walk to the next location, find the answer, and reply with the correct response. A correct answer unlocks the next step.
This keeps the group involved. You are not merely following a blue dot from one place to another. You must interpret the clue and look closely at the surroundings.
The app format also has a possible weakness. You rely on your phone throughout the activity, so a flat battery or poor connection could be frustrating. The supplied information does not describe offline access or battery support, so you should begin with a well-charged phone and keep your group together.
Getting lost is treated as part of the fun, but there is a limit. If your group dislikes uncertainty, use the hints and location messages early rather than letting confusion build. If you enjoy puzzle-solving, a wrong turn can become part of the story.
The experience is timed, so opening hints may affect your pace, but finishing quickly is not the only measure of success. The best approach is to let competitive players chase the leaderboard while everyone else enjoys the streets.
Weather, accessibility, and practical planning

This is an outdoor activity, and it requires good weather. If poor weather causes a cancellation, you will be offered another date or a full refund. You can also cancel for a full refund up to 24 hours before the start time. Changes or cancellations made inside that window are not accepted for a refund.
The activity allows service animals and takes place near public transportation. It is a walking route, though, and a moderate level of physical fitness is recommended. The available details do not give information about step-free access, pavement conditions, seating, or accessible toilets along the route, so contact the provider if those points matter to your group.
The experience is provided by CityDays. Confirmation is received at booking, and the meeting point is Oxford Circus. Since you return there at the end, you can plan onward transport from the same central area.
I would also keep the group size manageable. A family of six enjoyed working together, but a very large group could make it harder for everyone to read the clue, inspect the answer, and agree on a decision.
Who should book this London treasure hunt?
I would choose this for a family with older children, a group of friends, or anyone who likes a city walk with a purpose. It suits people who enjoy puzzles, friendly competition, and discovering side streets more than ticking off major attractions.
It is especially useful on a repeat visit to London, when you have already seen the biggest sights and want a different way to spend an afternoon. It can also fill a gap in a busy sightseeing plan, provided you allow at least three hours.
I would think twice if you dislike using your phone while sightseeing, need a fully guided experience, or want a detailed explanation at every stop. The route gives you clues and a story, but you and your group provide the conversation, interpretation, and energy.
The high rating and full recommendation make sense because the concept is clear, the route is private, and the clues are not meant to be impossibly hard. The strongest praise centers on family bonding, a good mix of clue types, and the chance to explore streets you might otherwise skip.
Should you book the CityDays trail?
Book it if you want London sightseeing to feel like a game. The combination of a Dickens-inspired mystery, 18 approachable clues, a 5.2-kilometer route, and a private group format gives you a lively alternative to a standard walking tour.
Plan for 2.5 to 3.5 hours, charge your phone, wear comfortable shoes, and leave room for a break. Families with children around middle-school age and older, adult groups, and competitive friends are likely to get the most from it.
Skip it if your schedule is tight or you want a guide to provide detailed historical commentary. For everyone else, the $20.57 price is reasonable when you treat it as both a puzzle game and a carefully structured walk through lesser-noticed parts of central London.
FAQ
Where does the treasure hunt start?
It starts at Oxford Circus, at Oxford Street, London W1B 3AG.
Where does the activity finish?
The route ends back at the Oxford Circus meeting point.
How long does the experience take?
The headline duration is about two hours, while the average activity time is listed as 2.5 to 3.5 hours. Stops, wrong turns, and time spent solving clues can affect the total.
How far is the walking route?
The route covers approximately 5.2 kilometers.
How many clues are included?
There are 18 clues. Each clue arrives on your mobile phone and leads you to another location within walking distance.
Can I cancel for a refund?
Yes. You can cancel at least 24 hours before the local start time for a full refund. If poor weather causes the activity to be canceled, you will be offered another date or a full refund.
More Outdoor Escape Games in London
- Outdoor Escape Game in Étretat
★ 5.0 · 171 reviews - Bamberg: Outdoor Escape Game with a Puzzle Backpack
★ 4.8 · 101 reviews - Game of Thrones Private Outdoor Escape Game in Dubrovnik
★ 5.0 · 84 reviews - Discover Utrecht with a self-guided Outside Escape city game tour
★ 4.5 · 51 reviews
More Treasure Hunts in the UK
- Fun, Flexible Treasure Hunt Around Manchester with Cryptic Clues & Hidden Gems
★ 5.0 · 253 reviews - Fun, Flexible Treasure Hunt Around York with Cryptic Clues & Hidden Gems
★ 5.0 · 248 reviews - Fun, Flexible Treasure Hunt Around Bath with Cryptic Clues & Hidden Gems
★ 5.0 · 208 reviews - York Treasure Hunt Adventure: The Mystery of The Gunpowder Snitch
★ 5.0 · 203 reviews
Just added around London
- London (Covent Garden) Scavenger Hunt and Sights Self-Guided Tour★ 5.0 · 7 reviews
- London Scavenger Hunt and Highlights Self-Guided Tour★ 4.0 · 4 reviews
- London: Murder Mystery Cruise With 3-Course Dinner★ 4.5 · 18 reviews
- Private Bespoke Scavenger Hunts★ 5.0 · 26 reviews
- Wizarding London: Interactive Game & Magical Walking Tour★ 4.0 · 26 reviews
- Jack the Ripper Mystery Walks★ 5.0 · 28 reviews
- Little Venice London: Journey Through Lost Memories Quest★ 4.5 · 29 reviews
- Public BucketRace – Scavenger Hunts with a Twist★ 5.0 · 32 reviews
London Escape Games, compared.

Interactive Jack the Ripper Night Walk: London’s Murder Mystery
Read our review →
Colombia’s Finest Outdoor Murder Mystery London
Read our review →
Jack the Ripper: Night Murder Mystery Walking Tour in London
Read our review →
One-Hour Private Capital Caper Escape Room Gaming in London
Read our review →
One-hour Private Star Struck Escape Room Gaming in London
Read our review →
Interactive Treasure Hunt Experience – Central London’s Secrets
Read our review →Browse the lists this tour appears in


