Review · LONDON
Immersive Treasure Hunt Adventure – City of London’s Secrets
London’s oldest core becomes your game board on this self-led treasure hunt through the Square Mile. Starting near St Paul’s Cathedral, you follow 15 clues by phone, solve riddles, and walk toward Roman remains, a Victorian market, atmospheric ruins, and two optional pubs.
I like the freedom here: there is no guide, fixed group, or tour bus to chase. I also like the price, $41.11 for up to two people, which makes this a sensible choice if you enjoy puzzles and want a structured walk without paying per person.
The main caution is that the clues can be tougher than expected. Construction or closed streets may force changes to your route, and one team took more than two and a half hours to finish. Bring patience, comfortable shoes, and a charged phone.
Key points to know before you book

- Roman London comes first: Begin near St Paul’s and explore the Square Mile, the area formed by the city’s Roman settlement.
- Fifteen clues shape the route: Each answer sends the next instruction to your phone, with hints and lost messages available.
- Two pub stops are optional: Pause for food or a drink, or keep moving if you want to finish faster.
- The walk covers 4.7 km: Allow two to two and a half hours, though solving difficult clues or dealing with diversions can add time.
- This is private and self-guided: Only your group takes part, and no staff member walks beside you.
- You can compete: Your time is recorded and ranked on a leaderboard, which adds a little friendly pressure.
Why this treasure hunt works better than a standard city walk
A normal sightseeing walk gives you facts as you pass them. This one makes you earn the next stop. You search for an answer, send it in, and wait for the next clue to appear. That simple system turns familiar streets into a puzzle board.
I especially like the way it encourages you to look up and around. In the City of London, grand landmarks often sit close to office blocks, narrow lanes, old churches, and fragments of earlier settlements. A guide might point these out, but solving a clue makes you notice them for yourself.
The private format is useful for couples, friends, or a small family group. You do not have to match another group’s pace, listen to a scripted talk, or wait while everyone takes photographs. If you want a pub break, take one. If you are enjoying the hunt and want to press on, skip it.
The tradeoff is that the entertainment depends on your team. People who enjoy wordplay and shared problem-solving will likely have a good afternoon. If you prefer a calm walk with a guide explaining every stop, this may feel more like an app-based game than a sightseeing tour.
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Starting near St Paul’s and entering the Square Mile

The meeting point is listed as St. Paul’s Cheapside, London EC2V 6AA. You receive the first trail instructions on your phone, then begin walking through the City of London.
This setting gives the activity a strong opening. The Square Mile is the original settlement of London formed by the Romans, so the route is not simply a modern office district. As you move east from St Paul’s, you are crossing one of the city’s oldest layers, even when the streets around you look thoroughly modern.
The hunt does not use a physical guide, so take a moment to get your bearings before setting off. Check that your phone has enough battery and that you have either the Telegram app or working SMS service. Telegram is the recommended option, but standard text messages are also supported.
You will not receive a long lecture at the start. Instead, the first clue points you toward a location within walking distance. Once there, you search for the answer, send it back, and receive the next step.
That arrangement gives you control, but it also means you need to read carefully. A rushed answer can slow the whole group, and a missed detail may send you looking in the wrong place.
Finding a Roman amphitheatre

One of the early highlights is a Roman amphitheatre. Its presence gives the walk a welcome sense of scale. London’s Roman beginnings can be easy to miss among glass towers and busy streets, but this stop connects the puzzle to the city’s earliest urban life.
The clue-led format makes the discovery more satisfying than simply passing a sign. You are watching for the place that fits the riddle, then checking whether the details around you confirm the answer. It is a small distinction, but it changes how you walk.
Expect the clue difficulty to vary. The hunt is not described as a simple children’s quiz, and the feedback makes clear that some teams found it challenging. That is good news if you want a real team task, though less appealing if you are hoping to finish without stopping to think.
Use the hint system rather than letting one stubborn clue ruin the afternoon. You can send hint if you believe you are at the right place but cannot find the answer. If you lose the route, send Lost for detailed directions to the next clue.
Taking the optional pub pause
Around the halfway point, the trail reaches a cosy inn. This is one of two optional pub breaks built into the route. Food and drinks are not included, and the operator has no affiliation with either establishment, so think of these as convenient rest points rather than part of a hosted tasting.
That distinction matters. You pay for anything you order, and you can skip the stop completely. Still, the pause could be welcome after the first half of the walk, especially if the weather is poor or your team needs time to discuss a difficult clue.
I like that the break is optional. A timed group that wants to chase the leaderboard can keep moving, while a couple using the hunt as a relaxed afternoon can sit down for a drink. You are not forced into a purchase or held to a rigid schedule.
Do not count on the pub breaks as guaranteed meal stops. The supplied details only promise that they are available along the trail, not a menu, table booking, or a specific dining experience.
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Crossing a Victorian market

The route continues through a Victorian market, adding a different period to the walk. After the Roman amphitheatre, this stop helps show how the City has changed over many centuries while remaining tightly packed.
Markets also make useful hunt locations because they reward close attention. You may need to compare the clue with signs, buildings, or details nearby rather than simply walk from one major monument to the next. The activity is at its best when your team shares observations instead of having one person do all the work.
The route covers roughly 4.7 km, so this is a proper walking activity rather than a handful of stops around St Paul’s. Wear shoes you can comfortably use for about five kilometres, and dress for the season and weather.
Street conditions can affect the experience. Planned construction closed some streets during one outing, making the hunt much harder to follow. Since there is no guide physically present, diversions can feel more disruptive than they would on a conventional tour. The lost-message support helps, but it cannot remove every delay caused by roadworks or access changes.
Descending into magical ruins

Later, the trail leads down into ruins described as magical. This gives the walk a change of mood, moving from open streets and market activity to a more enclosed, atmospheric setting.
The exact character of the ruins is not specified, so you should not book expecting a named museum visit or a formal underground tour. What you can expect is a clue that directs you to this atmospheric part of the City and adds another layer to the route.
This is a good example of the hunt’s main strength. You are not only ticking off famous landmarks. You are being sent toward places that may be easy to pass without noticing, then given a reason to pause and inspect them.
Keep in mind that the activity is not a guided entry tour. No staff member accompanies you, and the experience depends on publicly reachable locations along the trail. If access or street conditions change, you may need to use the instructions and messaging support to continue.
Finishing at another pub
The final stretch ends at another top-notch pub where you can relax after completing the quest. Like the earlier stop, this is optional, and purchases are your responsibility.
The ending suits the format. A self-led hunt does not finish with a formal speech or group photograph. Instead, you complete the final clue and have the choice to sit down, compare answers, and discuss the route.
The trail is listed as ending back at the meeting point, so check the final instructions as you approach completion. The route description also sends you east before bringing the activity to its finish, making it wise to follow the phone prompts rather than assume the direction from the next landmark.
How the phone clues and leaderboard work
The technology is simple. Each clue arrives on your mobile phone and directs you to a new location within walking distance. You solve the clue, find the answer on site, and reply with it to receive the next instruction.
Telegram is recommended, but SMS is available. You need a mobile phone with some data or text messaging access. This is not a good activity for someone who plans to leave the phone in a bag all afternoon.
Hints are available when you need help. If you think you are in the correct spot but cannot identify the answer, you can request a hint. If you are lost, sending Lost brings more detailed route guidance. That support makes the self-guided design more workable, though you still need to pay attention and communicate with your teammate.
Your progress is timed and ranked on a leaderboard. I would treat this as an optional extra rather than the main point. Competitive teams can race friends, while everyone else can ignore the ranking and use the clues at a comfortable pace.
The timing deserves some flexibility. The stated average is two to two and a half hours, but challenging clues, pub stops, photographs, or street closures can stretch the outing. I would leave extra room before your next fixed booking.
What the $41.11 price really gets you
At $41.11 per group of up to two, the cost is not per person. For a couple, that works out to about $20.56 each before any pub purchases. The price is especially reasonable if you want a private activity and are happy with a phone-based format.
You are paying for the prepared clue trail, route design, hints, messaging support, and timed leaderboard. You are not paying for a guide, food, drinks, entrance tickets, or transport.
That makes the value easy to judge. If you want an expert-led explanation at every stop, the price will not compensate for the lack of a physical guide. If you want a flexible way to explore while solving problems together, the cost compares well with other paid city activities.
The private setup also avoids the awkward economics of a larger group tour. Only your group participates, so you do not share the puzzle with strangers or wait for a slow group. The listed price covers up to two people, so check the booking terms carefully if your party is larger.
Who will enjoy it most
I would recommend this for couples and friends who like puzzles, walking, and a little friendly competition. It also suits someone who has already seen the main London sights and wants a fresh reason to explore the City’s older streets.
It can work well for a first visit too, provided you do not need a guide to explain every historical detail. The route connects Roman remains, Victorian streets, ruins, and pubs, giving you a useful introduction to this compact part of London.
Families may enjoy the team format, but the supplied information does not give a minimum age or child-specific design. You should decide based on your group’s comfort with a five-kilometre walk, phone clues, and challenging riddles.
This is less suited to anyone with limited walking ability, a tight schedule, or little patience for solving problems. Most people can take part, and service animals are allowed, but the activity still requires comfortable walking over roughly five kilometres.
Practical details that can make or break the afternoon
Book with some planning if your dates are fixed. The experience is booked, on average, 23 days ahead, which suggests that popular dates may not remain open at the last minute.
Wear weather-appropriate clothing and walking shoes. London conditions can change, and the activity keeps you outside between stops. Bring a charged phone and make sure your chosen messaging method works before you arrive.
You receive confirmation at booking. The start is near public transportation, and the activity is private. If you run into another issue during the trail, the supplied contact option is Facebook Messenger.
Cancellation is flexible if your plans change. You can receive a full refund by cancelling at least 24 hours before the local start time. Changes or cancellations inside that window are not accepted for a refund.
Should you book City of London’s Secrets?
Book it if you want to turn sightseeing into a team challenge, especially if Roman London, old streets, riddles, and pub pauses sound more appealing than a standard guided walk. The private price is fair for two people, and the route offers a useful mix of history, atmosphere, and movement.
Skip it if you want a polished guide-led experience, guaranteed access to named attractions, or a precise finish time. Construction can disrupt the clues, and the self-guided format places responsibility on you.
For the best experience, allow more than the advertised two and a half hours, use the hint system early, and treat the pub stops as optional breathing room. With that approach, this is a smart, playful way to see a less obvious side of the City of London.
FAQ
Where does the treasure hunt start?
It starts at St. Paul’s Cheapside, London EC2V 6AA, near St Paul’s Cathedral.
Where does the activity finish?
The activity ends back at the meeting point.
How long is the trail?
The route covers about 4.7 km and usually takes two to two and a half hours. Some teams may need longer, especially if clues are difficult or streets are closed.
How many clues are included?
The trail includes 15 clues. Each one leads you to another location within walking distance.
Do I need a phone?
Yes. You need a mobile phone with some data or text messaging access. You can use the Telegram app, which is recommended, or standard SMS.
Are food and drinks included?
No. The two pub stops are optional, and food, drinks, and alcoholic beverages are available to purchase separately.
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